Open ohlidalp opened 2 months ago
Didn't work as intended, commentary and research: https://discord.com/channels/136544456244461568/189904947649708032/1282776986107773010
I dusted off some AngelScript-engine binding code (1 year old) and created a simple engine diag script. Currently it only shows engine/engoption settings and current engine state as seen by the game. To run it, open in-game console (hotkey ~ or topmenu/Tools/Console) and say loadscript example_game_engineDiag.as
To go with accel/brake modifiers. Suggested by Gibbzy on Discord: https://discord.com/channels/136544456244461568/189904947649708032/1280998672246771753
UPDATE: Turns out this needs more research - the modifiers work but they don't have the desired effect, see Discussion: https://discord.com/channels/136544456244461568/189904947649708032/1282776986107773010. To research further, I've dusted off my Engine-AngelScript bindings (made a year ago and never merged) and created an engine diagnostic script 📜 'example_game_engineDiag.as'.