A tool used to rip models & textures from WebGL applets
If you encounter any issues after installing this extension, I kindly ask you to follow these steps:
When submitting a bug report, please include as much detail as possible, such as your browser version, operating system, website you were testing, and any error messages encountered.
Thank you in advanced!
If you are using shadercalc, please note that it is currently a Work-In-Progress and doesn't currently work.
You will NOT find this extension on the Chrome Webstore or any other extension platform! If you do find it there, it wasn't published by me and may contain malicious code.
Click on the green <> Code Button -> Download the repo as a zip -> Unzip it somewhere safe -> Goto chrome://extensions/
-> Enable developer mode -> Load unpacked -> Load unzipped directory
You can then access options by clicking on the icon, and clicking on the 'options' button, which will bring you to the page.
Click on the green <> Code Button -> Download the repo as a zip -> Unzip it somewhere safe -> Goto about:addons
-> Debug Add-ons -> Load Temporary Add-on -> Load unzipped directory
You can then access options by clicking on the extensions icon in the top right, clicking the cog wheel and go 'Manage Extension' then click on the 'Options' tab.
Go to a compatible WebGL website, then press the Insert key on your keyboard and it should then begin downloading.
The downloaded textures may not be the correct size and you'll have to manually resize them, this is a current known limitation.
The website may request permission to download multiple files; be sure to allow this, or alternatively, navigate to the extension options and enable Download as ZIP.