Open Rinnegatamante opened 4 years ago
On the EU region, there is some stutter if asynchronous audio is selected before showing the Super Mario logo and before loading the level. If you select syncrhonous audio this effect is lower but not gone. Just before the princess peach letter there is some small stutter.
This is on version 0.3
Small font letters don't have texture clamping, leading to minor bleed over.
in JP and US version, HUD icons are bilinear filtered, because the emulator doesn't disable filtering when the cycle mode is set to Copy, while the N64 does. This doesn't happen in PAL because they explicitly disabled filtering.
Enabling mipmaps will break texture clamping altogether, and will break some texture swaps, leading to incorrect textures being displayed in places.
The cursor on Mario's face appears to be a lot smaller than it should be, also metallic textures are rendered incorrectly on 0.3, on 0.2 metallic textures appeared as a solid white. -Screenshots:
To expand on the metal textures, it's a problem with all Envmaps in SM64. All 3 screenshots feature envmaps that are incomplete. I think it's lighting that they're missing. Further examples of SM64 envmaps are also power stars, and the crystals in metal cap cavern.
Additional error I've come across is from a high perspective, moving textures will only render with linear perspective filtering, rather than the 3 point bilinear that they're supposed to.
Also the 2D textrects for the HUD have a minor defect where some pixels around the edges are being culled. I'm clueless on what's causing that one, but they look fine when dialogue's open, or you're looking at certain things at certain angles.
Lastly, Peach's letter doesn't do transparency. It's only either hidden or fully opaque.
Tanks
Hi, i’am new on github, and i would like to report an issue on Super Mario 64 on ps vita. I’m using the EU version, text like tips, like discussion between Mario and Toad for example, are readable at all. Text are covered. I’am using the last version of daedalus.
Are not readable, sorry for typo
@Altair3232 I had the same issue, it was fixed by switching renderer from Legacy (OpenGL 1) to modern (Open GL 2) in the menu. Leaving that here in case someone else faces this issue.
Game summary
Daedalus X64 summary
Issues
None, game is perfect
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