Rinnegatamante / DaedalusX64-vitaGL-Compatibility

Compatibility List for DaedalusX64-VitaGL (https://github.com/Rinnegatamante/DaedalusX64-vitaGL)
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Super Mario 64 #1

Open Rinnegatamante opened 4 years ago

Rinnegatamante commented 4 years ago

Game summary

Daedalus X64 summary

Issues

None, game is perfect

Screenshots

None

Recommended labels

None

Invictaz commented 4 years ago

On the EU region, there is some stutter if asynchronous audio is selected before showing the Super Mario logo and before loading the level. If you select syncrhonous audio this effect is lower but not gone. Just before the princess peach letter there is some small stutter.

This is on version 0.3

FazanaJ commented 4 years ago

Small font letters don't have texture clamping, leading to minor bleed over.

in JP and US version, HUD icons are bilinear filtered, because the emulator doesn't disable filtering when the cycle mode is set to Copy, while the N64 does. This doesn't happen in PAL because they explicitly disabled filtering.

Enabling mipmaps will break texture clamping altogether, and will break some texture swaps, leading to incorrect textures being displayed in places.

Rulumi commented 4 years ago

The cursor on Mario's face appears to be a lot smaller than it should be, also metallic textures are rendered incorrectly on 0.3, on 0.2 metallic textures appeared as a solid white. -Screenshots: 2020-05-17-114631 2020-05-17-114740 2020-05-17-115023

FazanaJ commented 4 years ago

To expand on the metal textures, it's a problem with all Envmaps in SM64. All 3 screenshots feature envmaps that are incomplete. I think it's lighting that they're missing. Further examples of SM64 envmaps are also power stars, and the crystals in metal cap cavern.

Additional error I've come across is from a high perspective, moving textures will only render with linear perspective filtering, rather than the 3 point bilinear that they're supposed to.

Also the 2D textrects for the HUD have a minor defect where some pixels around the edges are being culled. I'm clueless on what's causing that one, but they look fine when dialogue's open, or you're looking at certain things at certain angles.

Lastly, Peach's letter doesn't do transparency. It's only either hidden or fully opaque.

miguelvinte commented 4 years ago

Tanks

Altair3232 commented 3 years ago

Hi, i’am new on github, and i would like to report an issue on Super Mario 64 on ps vita. I’m using the EU version, text like tips, like discussion between Mario and Toad for example, are readable at all. Text are covered. I’am using the last version of daedalus.

Altair3232 commented 3 years ago

Are not readable, sorry for typo

Adnn commented 1 year ago

@Altair3232 I had the same issue, it was fixed by switching renderer from Legacy (OpenGL 1) to modern (Open GL 2) in the menu. Leaving that here in case someone else faces this issue.