Closed rsn8887 closed 5 years ago
untested (don't have my Vita).
Requires adding mapping of "V" and "N" to strafing in new settings.cfg:
// this file is automatically generated by NBlood unbindall bind "1" "gamefunc_Weapon_1" bind "2" "gamefunc_Weapon_2" bind "3" "gamefunc_Weapon_3" bind "4" "gamefunc_Weapon_4" bind "5" "gamefunc_Weapon_5" bind "6" "gamefunc_Weapon_6" bind "7" "gamefunc_Weapon_7" bind "8" "gamefunc_Weapon_8" bind "9" "gamefunc_Weapon_9" bind "0" "gamefunc_Weapon_10" bind "-" "gamefunc_Shrink_Screen" bind "=" "gamefunc_Enlarge_Screen" bind "BakSpc" "gamefunc_Turn_Around" bind "Tab" "gamefunc_Map_Toggle" bind "Q" "gamefunc_Run" bind "W" "gamefunc_Map_Toggle" bind "R" "gamefunc_RemoteBombs; gamefunc_Weapon_Fire" bind "T" "gamefunc_Send_Message" bind "Y" "gamefunc_Show_Opponents_Weapon" bind "U" "gamefunc_Mouse_Aiming" bind "I" "gamefunc_Toggle_Crosshair" bind "P" "gamefunc_ProximityBombs" bind "[" "gamefunc_Inventory_Left" bind "]" "gamefunc_Inventory_Right" bind "Enter" "gamefunc_Jump" bind "A" "gamefunc_Crouch" bind "S" "gamefunc_Move_Backward" bind "D" "gamefunc_Open" bind "F" "gamefunc_Map_Follow_Mode" bind "J" "gamefunc_JumpBoots" bind "K" "gamefunc_See_Coop_View" bind ";" "gamefunc_Previous_Weapon" bind "'" "gamefunc_Next_Weapon" bind "X" "gamefunc_Weapon_Special_Fire" bind "C" "gamefunc_Inventory_Use" bind "B" "gamefunc_BeastVision" bind "M" "gamefunc_MedKit" bind "LAlt" "gamefunc_Strafe" bind "CapLck" "gamefunc_AutoRun" bind "F7" "gamefunc_See_Chase_View" bind "ScrLck" "gamefunc_Holster_Weapon" bind "Kpad7" "gamefunc_Aim_Up" bind "Kpad8" "gamefunc_Move_Forward" bind "Kpad9" "gamefunc_Look_Up" bind "Kpad-" "gamefunc_Shrink_Screen" bind "Kpad4" "gamefunc_Turn_Left" bind "Kpad5" "gamefunc_Aim_Center" bind "Kpad6" "gamefunc_Turn_Right" bind "Kpad+" "gamefunc_Enlarge_Screen" bind "Kpad1" "gamefunc_Aim_Down" bind "Kpad2" "gamefunc_Move_Backward" bind "Kpad3" "gamefunc_Look_Down" bind "Kpad0" "gamefunc_Tilt_Left" bind "Kpad." "gamefunc_Tilt_Right" bind "KpdEnt" "gamefunc_Inventory_Use" bind "RAlt" "gamefunc_Strafe" bind "Home" "gamefunc_Aim_Up" bind "Up" "gamefunc_Inventory_Left" bind "PgUp" "gamefunc_Look_Up" bind "Left" "gamefunc_Previous_Weapon" bind "Right" "gamefunc_Next_Weapon" bind "End" "gamefunc_Aim_Down" bind "Down" "gamefunc_Inventory_Right" bind "PgDn" "gamefunc_Look_Down" bind "Insert" "gamefunc_Tilt_Left" bind "Delete" "gamefunc_Tilt_Right" bind "V" "gamefunc_Strafe_Left" bind "N" "gamefunc_Strafe_Right" osdeditpal "12" osdtextpal "12" osdtextshade "2"
It works, just tested it.
untested (don't have my Vita).
Requires adding mapping of "V" and "N" to strafing in new settings.cfg: