Rinnegatamante / NBlood-Vita

Blood port for PSVITA.
19 stars 3 forks source link

Map joystick axes to movement and aim keys #2

Closed rsn8887 closed 5 years ago

rsn8887 commented 5 years ago

untested (don't have my Vita).

Requires adding mapping of "V" and "N" to strafing in new settings.cfg:

// this file is automatically generated by NBlood
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "5" "gamefunc_Weapon_5"
bind "6" "gamefunc_Weapon_6"
bind "7" "gamefunc_Weapon_7"
bind "8" "gamefunc_Weapon_8"
bind "9" "gamefunc_Weapon_9"
bind "0" "gamefunc_Weapon_10"
bind "-" "gamefunc_Shrink_Screen"
bind "=" "gamefunc_Enlarge_Screen"
bind "BakSpc" "gamefunc_Turn_Around"
bind "Tab" "gamefunc_Map_Toggle"
bind "Q" "gamefunc_Run"
bind "W" "gamefunc_Map_Toggle"
bind "R" "gamefunc_RemoteBombs; gamefunc_Weapon_Fire"
bind "T" "gamefunc_Send_Message"
bind "Y" "gamefunc_Show_Opponents_Weapon"
bind "U" "gamefunc_Mouse_Aiming"
bind "I" "gamefunc_Toggle_Crosshair"
bind "P" "gamefunc_ProximityBombs"
bind "[" "gamefunc_Inventory_Left"
bind "]" "gamefunc_Inventory_Right"
bind "Enter" "gamefunc_Jump"
bind "A" "gamefunc_Crouch"
bind "S" "gamefunc_Move_Backward"
bind "D" "gamefunc_Open"
bind "F" "gamefunc_Map_Follow_Mode"
bind "J" "gamefunc_JumpBoots"
bind "K" "gamefunc_See_Coop_View"
bind ";" "gamefunc_Previous_Weapon"
bind "'" "gamefunc_Next_Weapon"
bind "X" "gamefunc_Weapon_Special_Fire"
bind "C" "gamefunc_Inventory_Use"
bind "B" "gamefunc_BeastVision"
bind "M" "gamefunc_MedKit"
bind "LAlt" "gamefunc_Strafe"
bind "CapLck" "gamefunc_AutoRun"
bind "F7" "gamefunc_See_Chase_View"
bind "ScrLck" "gamefunc_Holster_Weapon"
bind "Kpad7" "gamefunc_Aim_Up"
bind "Kpad8" "gamefunc_Move_Forward"
bind "Kpad9" "gamefunc_Look_Up"
bind "Kpad-" "gamefunc_Shrink_Screen"
bind "Kpad4" "gamefunc_Turn_Left"
bind "Kpad5" "gamefunc_Aim_Center"
bind "Kpad6" "gamefunc_Turn_Right"
bind "Kpad+" "gamefunc_Enlarge_Screen"
bind "Kpad1" "gamefunc_Aim_Down"
bind "Kpad2" "gamefunc_Move_Backward"
bind "Kpad3" "gamefunc_Look_Down"
bind "Kpad0" "gamefunc_Tilt_Left"
bind "Kpad." "gamefunc_Tilt_Right"
bind "KpdEnt" "gamefunc_Inventory_Use"
bind "RAlt" "gamefunc_Strafe"
bind "Home" "gamefunc_Aim_Up"
bind "Up" "gamefunc_Inventory_Left"
bind "PgUp" "gamefunc_Look_Up"
bind "Left" "gamefunc_Previous_Weapon"
bind "Right" "gamefunc_Next_Weapon"
bind "End" "gamefunc_Aim_Down"
bind "Down" "gamefunc_Inventory_Right"
bind "PgDn" "gamefunc_Look_Down"
bind "Insert" "gamefunc_Tilt_Left"
bind "Delete" "gamefunc_Tilt_Right"
bind "V" "gamefunc_Strafe_Left"
bind "N" "gamefunc_Strafe_Right"
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
rsn8887 commented 5 years ago

It works, just tested it.