Closed Rinnegatamante closed 8 years ago
I'm not sure which FPS counter you're talking about besides the one you added to console.
And I haven't tried, but I noticed my local repo has PF::Alpha
on this line:
https://github.com/Rinnegatamante/easyrpg-player-3ds/blob/master/src/3ds_ui.cpp#L60
I could be wrong, but try changing that.
If you press L, you should see an FPS counter. Anyway the Bitmap Surface is set like in SDL wrapper as Ghabry told me to do: https://easy-rpg.org/forums/viewtopic.php?f=4&t=625
(Even using Alpha make the same problem happens at least for me).
It seems sf2dlib has some kind of problem with alpha processing. For example the FPS Counter is blended as a full opaque rect without any text in it instead of a semi-transparent ones with a text inside.