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mff-totem
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Registrace entit stromu pri chunk deserializaci
#41
RisaI
closed
6 years ago
1
KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY
#40
cshaa
opened
6 years ago
1
Špatná triangulace na rozhraní chunků
#39
cshaa
opened
6 years ago
1
Nenačtené chunky a padání do voidu
#38
cshaa
opened
6 years ago
1
Přidat podporu Unicode v konzoli
#37
cshaa
closed
6 years ago
2
Přesunout content building z `make content` do projektu `Mff.Totem.csproj`?
#36
cshaa
closed
6 years ago
3
Napsat serializaci terenu
#35
RisaI
closed
6 years ago
0
Zprovoznit content building na Windows
#34
RisaI
closed
6 years ago
1
Rozdelit GameWorld.cs pomoci partial
#33
RisaI
closed
6 years ago
0
Doplnit komentare
#32
RisaI
opened
6 years ago
0
Vylepsit PropBodyComponent
#31
RisaI
opened
6 years ago
0
Reimplementovat damage system
#30
RisaI
closed
6 years ago
0
Nektera z knihoven spamuje do konzole OpenGL data
#29
RisaI
closed
6 years ago
0
Napsat system pro osvetleni
#28
RisaI
opened
6 years ago
0
Vyresit konkavni polygony terenu
#27
RisaI
closed
6 years ago
1
System pocasi
#26
RisaI
closed
6 years ago
0
Zajistit, aby renderovani terenu pracovalo se zoomem a rotaci
#25
RisaI
closed
6 years ago
0
Obecny BG system
#24
RisaI
closed
7 years ago
0
Renderovani terenu
#23
RisaI
closed
7 years ago
0
Parallaxovani pozadi
#22
RisaI
closed
6 years ago
0
System denniho casu, obloha
#21
RisaI
closed
7 years ago
0
Serializace stavu fyzikalnich objektu v BodyComponent
#20
RisaI
closed
7 years ago
0
Přívětivější ovládání (pre-jump, attack, release)
#19
cshaa
opened
7 years ago
0
Nelze přeložit, protože je nepřímo závislý na sestavení architektury
#18
cshaa
closed
7 years ago
1
Seriozni terrain system
#17
RisaI
closed
6 years ago
0
Player input komponent
#16
RisaI
closed
7 years ago
0
Jednoduchy system pro teren
#15
RisaI
closed
7 years ago
0
Sprite system
#14
RisaI
closed
7 years ago
0
Serializace/deserializace entit a herniho sveta do binarniho formatu
#13
RisaI
closed
7 years ago
0
Serializace/deserializace entit z/do JSON
#12
RisaI
closed
7 years ago
0
Klonovani entit a komponentu
#11
RisaI
closed
7 years ago
0
Debug rendering fyzikalniho sveta
#10
RisaI
closed
7 years ago
0
NullReferenceException na Windows 10, VS 2017
#9
cshaa
closed
7 years ago
2
Camera trida
#8
RisaI
closed
7 years ago
0
Input trida
#7
RisaI
closed
7 years ago
1
Content management
#6
RisaI
closed
7 years ago
1
Particle system
#5
RisaI
closed
6 years ago
0
Implementovat fyzikalni engine
#4
RisaI
closed
7 years ago
0
UI system, HUD, Menu system
#3
RisaI
opened
7 years ago
0
Vyvojarska konzole
#2
RisaI
closed
7 years ago
1
GameWorld a Entity system
#1
RisaI
closed
7 years ago
0