Robadob / sdl_exp

Low-level graphics engine built over SDL2
MIT License
1 stars 2 forks source link

Multipass #24

Closed Robadob closed 7 years ago

Robadob commented 8 years ago

Hoping to implement multi-pass render support in a reconfiguration of Scene similar to this.

Should hopefully be rather painless, just need to make sure the way buffers are passed from 1 shader to the next is clean.

Robadob commented 8 years ago

Code is written, pending debugging to get a simple demo to actually work.

Need to fix hardcoded depthStencil format and lack of multisampling prior to merge.

Robadob commented 7 years ago

Code works, just finalising the example scene before squash-merge.

Robadob commented 7 years ago

Shadows now work largely as intended, here's a short list of what I deem remaining tasks before PR/Squash-Merge

Robadob commented 7 years ago

P.S. This lacks support for cubemap framebuffers, can be added if George requires.