Closed Robadob closed 7 years ago
Code is written, pending debugging to get a simple demo to actually work.
Need to fix hardcoded depthStencil format and lack of multisampling prior to merge.
Code works, just finalising the example scene before squash-merge.
Shadows now work largely as intended, here's a short list of what I deem remaining tasks before PR/Squash-Merge
P.S. This lacks support for cubemap framebuffers, can be added if George requires.
Hoping to implement multi-pass render support in a reconfiguration of Scene similar to this.
Should hopefully be rather painless, just need to make sure the way buffers are passed from 1 shader to the next is clean.