Robadob / sdl_exp

Low-level graphics engine built over SDL2
MIT License
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runAsync() #42

Closed Robadob closed 7 years ago

Robadob commented 7 years ago

Adjusted Visualisation to always maintain a hidden window at all times (this a requirement to have an active GLContext by SDL2 [apparently GL3+ don't require a window for a GLContext]).

Not tested what happens if SDL methods that affect the window are called from a different thread (aka MSAA).

Nuance learned from this work;