Setup a branch PBR, from the EnvironmentMaps branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.
The work is based on the LearnOpenGL.com guide's, with a bunch of changes.
This update will also introduce Bloom, HDR and Gamma correction as these are all rather trivial additions to implement (albeit only if we make them enabled by default) throughout.
Setup a branch
PBR
, from theEnvironmentMaps
branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.The work is based on the LearnOpenGL.com guide's, with a bunch of changes.
This update will also introduce Bloom, HDR and Gamma correction as these are all rather trivial additions to implement (albeit only if we make them enabled by default) throughout.