Robadob / sdl_exp

Low-level graphics engine built over SDL2
MIT License
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Physically Based Rendering #54

Open Robadob opened 6 years ago

Robadob commented 6 years ago

Setup a branch PBR, from the EnvironmentMaps branch. Hoping to replace the material/lighting support so that we can use PBR exclusively.

The work is based on the LearnOpenGL.com guide's, with a bunch of changes.

This update will also introduce Bloom, HDR and Gamma correction as these are all rather trivial additions to implement (albeit only if we make them enabled by default) throughout.

Robadob commented 6 years ago

I have:

I need to:

Robadob commented 4 years ago

Main stalling point here was the requirement of HDR lightmaps to do proper PBR.