Open abalfoort opened 1 week ago
Oh well I looked into this today and it also happens also on Fedora 40.
@SRSaunders It crashes in AMD's Vulkan Memory Allocator since the merge of the MOC branch. I only tested compiling the latest changes but not running them. If I go back to the commit d747be22d67350ac2f8ba317e2281270b69263cd where I had MOC running on Linux on 27 August without precompiled headers then it works again. I suspect it has something to do with the latest CMakeLists.txt changes. Even more interesting is that the current master crashes in the initialization of the renderer backend / VertexCache so that is even before any MOC initialization code is called. The first solution was compiling without MOC: -DUSE_INTRINSICS_SSE=OFF
However just turning off VMA also works with -DUSE_VMA=OFF :/
Today I updated source (1.6.0.1403) with:
This builds fine (see build.log).
As usual, I copied the exe and the base dir to a renamed subdir of the game dir (mod_RBDoom3BFG). I started the game with:
./RBDoom3BFG +set fs_game mod_RBDoom3BFG +set developer 1 +set logfile 2
This then segfaults (see qconsole.log)build.log qconsole.log
My previous build (1.6.0 preview.1403) still works with the same command: qconsole_1.6.0 preview.1403.log
[EDIT] gdb hangs when trying to debug the exe and have to kill the process from another terminal.