Roberto-Nessy / OoT3D_Standalone_Free_Cam

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Other New 3DS Functions Suggestion + Slight Mod Incompatibility on Citra #5

Open PRGilland opened 7 months ago

PRGilland commented 7 months ago

This mod is a godsend, thank you.

Would it be possible to add in other New 3DS functions, such as the ZL and ZR buttons? And if so, have them access touch screen functions as extra button layers, similar to Leoetlino's Project Restoration for Majora's Mask 3D. That way, 3DS hacks like Rehid or Citra's touchscreen mappings would be less necessary, and OoT3D can be played independently of the touchscreen.

I figure this was worth mentioning without creating a new issue, I found some slight mod incompatibility, but seemingly on Citra only, the game freezes in the Navi flight cutscene on a new file when paired Skilarbabcock's Majora's Mask Link mod. Not only that, the camera in the castle courtyard gets stuck and incorrectly follows Link's position, which made it almost unplayable, but the guards that were off-screen were not able to detect Link and I was able to reach the end. Seems to work fine on hardware though, so far.

FierceDIO commented 7 months ago

On the same note, I'd like to issue suggestions for the button mapping would this be added to the mod. This is to have consistency between OoT3D and MM3D.

ZL : First person ZR+A : Ocarina ZR+X : Item I ZR+Y : Item II Select : Items ZR+Start : Gear ZR+Select : Map D-Pad Right : Ocarina/Navi

The rest of the D-Pad would be used to change equipment without going into the Gear or Items menus.

Child; D-Pad Left : Swap Shield D-Pad Down : Mask (IDK what D-Pad Up could be)

Adult; D-Pad Left : Swap Sword D-Pad Down : Iron Boots D-Pad Up : Hover Boots ZR+D-Pad Left : Swap Shield ZR+D-Pad Down : Goron Tunic ZR+D-Pad Up : Zora Tunic

PRGilland commented 7 months ago

Also being able to swap arrow elements with the ZL button, like project restoration and Wind Waker. There is the slight issue of them consuming magic when readied, rather than fired, though. Another one, allowing the ZR and ZL buttons function as the R and L buttons for the ocarina.

Personally, I wouldn't put equipment on the d-pad, just because you're not really required to swap often, if ever, but that's just me. I've seen mods for the original OoT would make the d-pad just the boots, ocarina, and lens of truth. At least in cases where you couldn't set your own items. Young Link could probably have shields in place of the boots though.

I'm working on a Steam input configuration that simulates some of Project Restoration's button layers using Citra's touchscreen mappings, as well as a binding setting for Rehid. Can't do anything about the d-pad though.