Open 14AUDDIN opened 3 years ago
Are there open source implementations? The reference implementation has a restrictive license:
Commercial Use
The code is licensed under a non-commercial license (see LICENSE.txt). Permissions beyond the scope of this license are be available from the authors.
There's this patch for Blender although it is written for OSL instead of GLSL: https://developer.blender.org/D3495
I am a super-noob at this fantastic app, but even to me it felt really easy to create something close to your example pictures using the built-in tools. Changing the values (like set the scale 0.2 to 0.4)/merging a couple of these should produce basically the exact same thing.
Sure, it's not as clean as just having a single neat texture node, but you get more control over the final result... (Cannot attach a source file, but here's a screenshot of how I made it:
(Cannot attach a source file, but here's a screenshot of how I made it:
You can compress the source file into a ZIP archive and upload it here :slightly_smiling_face:
You can compress the source file into a ZIP archive and upload it here 🙂
Alright, I'll keep that in mind for the next one. This makes good immersion into the methods, though :)
If you find a nice combination of nodes you think is reusable, you might want:
Add the Gabor Noise Texture type, this type of noise can be used to create fabrics and add surface imperfections: https://www.youtube.com/watch?v=f3_EZbrUUQs https://graphics.cs.kuleuven.be/publications/LD11FSGN/