Open stpiton opened 3 years ago
+1. Rest pose of my model is not T-pose, so I tried to create T-pose via pose library. I actually created T-pose via pose library for both source model and animated armature, so 2 armatures match. Then I use "Current" option for retargeting, and it retargets incorrectly. I use v1.3
Depends. If you set your target armature in a custom Pose, then it just looks it uses the original Pose. But when you give your source armature a custom Pose (should be the same Pose as your target Pose) in for instance frame 0, the retargeting will work. The Documentation is not mentioning that.
Looks like "Use Current Pose" option is not working. I've tried both: mesh with and without shape keys. Tried to key Current pose to animation on both target and source rigs.
So if the rest poses are not matching retargetting will not work correctly. You can't change source rest pose - it will break the animation. And if you have shapekeys on target character you cant apply new rest pose. Vicious circle.