RoxanneSHS / Travellers

An EET mod that adds encounters and quests which bridge across the game campaigns to and fro.
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Warning related (perhaps) to specific mod install order [Not Gameplay affecting issue] #3

Closed cygarniczka closed 1 year ago

cygarniczka commented 1 year ago
WARNING: EXTEND_TOP #position 3 out of range 0-3
WARNING: internal label [4] not found in processed DLG [GALILE]

From what I understand some mod before Travellers install removed internal label? I can edit GALILE.dlg in nearinfinity and fix it before Travellers install but I don't know what to add in pre-Travellers GALILE.DLG file.

Is this something I should be concerned?

My BGEE installed mods before EET install:

``` // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DLCMERGER/DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00 ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00 ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2 ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur ~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 6.0 ~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 3.0 ~DRAKE/SETUP-DRAKE.TP2~ #0 #0 // Drake NPC for Baldur's Gate: Enhanced Edition: 1.7 ~DRAKE/SETUP-DRAKE.TP2~ #0 #1 // Choose a portrait for Drake: -> Default Portrait (The Artisan): 1.7 ~DRAKE/SETUP-DRAKE.TP2~ #0 #5 // OPTIONAL: Original Soundset by BillyYank: 1.7 ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition ~K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2~ #0 #0 // Install Shar-Teel NPC Mod: v1.4 ~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE ~SARADAS_MAGIC/SARADAS_MAGIC.TP2~ #0 #0 // saradas_magic ~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #0 // Install Scaled Spawning (BGEE Only): BETA 1.41 ~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #1 // Install Sparse Resting (BGEE Only): BETA 1.41 ~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #2 // Install Chapter 7 Hardcore Component: BETA 1.41 ~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #3 // Install Improved Beggars Component: BETA 1.41 ~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #5 // Install Reputation Rebalanced Component: BETA 1.41 ```

My BG2EE/EET weidu:

``` // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 1 ~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Beta 1 ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #0 // Use instead of etc. ~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy ~IWD2_EET/SETUP-IWD2_EET.TP2~ #1 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy ~ICEWIND_EET/ICEWIND_EET.TP2~ #1 #0 // IceWind_End ~TDDZ/TDDZ.TP2~ #0 #0 // TDD - Core: v1.3.1 ~TDDZ/TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.3.1 ~TDDZ/TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.3.1 ~TDDZ/TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.3.1 ~TDDZ/TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.3.1 ~TDDZ/TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.3.1 ~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.16 ~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.16 ~CTB/SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0 ~CTB/SETUP-CTB.TP2~ #0 #1 // Candlekeep Chores: 3.0 ~CTB/SETUP-CTB.TP2~ #0 #2 // Candlekeep Chores Fast Forward (for CtB v2.2 or later): 3.0 ~CTB/SETUP-CTB.TP2~ #0 #3 // Other Improvements: 3.0 ~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b ~ROT/SETUP-ROT.TP2~ #0 #0 // Region Of Terror: v4.0 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: 22.01.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.3 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.3 ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.1 ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #103 // Update key bindings -> for priest and mage spells: 4.1 ~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2 ~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.2 ~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v4.2 ~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2 ~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2 ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0 ~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0 ~BONEHILLEET/SETUP-BONEHILLEET.TP2~ #0 #0 // Secret of BoneHill (EET): v33 ~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.1 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 15 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 15 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #200 // Close quests and rumors that can't be finished after Sarevok is defeated: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #71 // Duke Eltan's reward option: Cabin in High Hedge: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4 ~TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v2.4 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6 ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6 ~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2 ~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2 ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9 ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3 ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3 ~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3 ~TRAVELLERS/TRAVELLERS.TP2~ #0 #0 // Travellers in Faerun: v0.82 ~TRAVELLERS/TRAVELLERS.TP2~ #0 #1 // Arkanis Gath's Investigation: v0.82 ~TRAVELLERS/TRAVELLERS.TP2~ #0 #2 // The Peddler: v0.82 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8 ```
RoxanneSHS commented 1 year ago

Just ignore it. Those warnings are produced by weidu to inform modders rather than players. If installation continues, there is no issue.

FreestyleBR commented 1 year ago

I have the same issue Warning. When I talk to Galileus, after the deafult lines, I get stuck in a dialogue loop. I get only one answer option that takes me back to previous dialog.

Galileus-1 Galileus-2

RoxanneSHS commented 1 year ago

Fixed in new version.