Closed HawkenKing closed 3 years ago
Thank you for all your remarks. By design, the camera always starts at Vector3.Zero. I'm thinking of adding OffsetPosition and OffsetRotation properties that will add this amount to the position, to make teleport or initial offset, would that suit you ?
Allowing the camera to be parented by a rig is the usual setup in VR, if this needs additional variables to work it adds complexity to the usual manner of going about things.
Second camera as now same parent as main camera and its local position is changed by SimpleWebXR
I'm having trouble starting the camera / rig at a designated position. If I move it to X-3 for example, it always starts at X 0.
Tested on Oculus Quest Browser