Open catgirljenni opened 3 years ago
instead of checking several surrounding pixels for color, use two shader passes for horizontal and vertical blurring of the original outline right now the shader esp isn't very optimized and fps drops a lot with > 5 radius even on high end pcs
is this still an issue in 2.0?
instead of checking several surrounding pixels for color, use two shader passes for horizontal and vertical blurring of the original outline right now the shader esp isn't very optimized and fps drops a lot with > 5 radius even on high end pcs