RusherDevelopment / rusherhack-issues

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[FEATURE] more performant glow esp #971

Open catgirljenni opened 3 years ago

catgirljenni commented 3 years ago

instead of checking several surrounding pixels for color, use two shader passes for horizontal and vertical blurring of the original outline right now the shader esp isn't very optimized and fps drops a lot with > 5 radius even on high end pcs

FluorideHistorian commented 4 months ago

is this still an issue in 2.0?