Open SynchroTuner opened 2 years ago
Thankfully @moralrecordings has already a WIP implementation that works https://github.com/Rust-SDL2/rust-sdl2/pull/1216
This functionality is so important for proper texturing in affine space (allowing for things like the smooth skinning in the 2D skeletal animation), why does the upstream wait for so long to accept the @moralrecordings's changes. I have no clue. I thought with v0.36.0 it'd be there.
Hello.
SDL_RenderGeometry
is added to rendering functionalities in SDL 2.0.18. It can render arbitrary triangle list directly within one call. Are there any plans to add such method tosdl2::render::Canvas
?The method signature may be
pub fn geometry(&mut self, texture: &Texture<'_>, vertices: &[Vertex], indices: Option<&[u32]>)
, and the typeVertex
is a wrapper ofSDL_Vertex
.