Closed N3X15 closed 9 years ago
Rynnnnnch, did you not try out your final build before publishing? : )
Rynnnnnch, did you not try out your final build before publishing? : )
Of course I did, then I broke it. GitHub isn't working, so I'll manually put the changes in.
After b9a0b59723dadaf9c25999cff2156828f8783a72 I loaded up a world to make sure it compiled but I forgot that I had switched that world from local to steam version.
Ahhhh yeah makes sense!
I recommend testing by compiling the files with nant via Travis. Continuous integration is pretty helpful.
I recommend testing by compiling the files with nant via Travis. Continuous integration is pretty helpful.
I have no idea what this sentence means.
@Rynchodon nant is a command-line C# compiler. You can also use msbuild, which will work with Visual Studio, as well.
Travis is a Continuous Integration (CI) system, which compiles everything after you make a change to the repo and can run automated tests, if desired. It's mostly used to just make sure that stuff compiles. You could configure it to automatically deploy the project to Steam, for example.
Tested locally, runs fine now.
Fixes #57.