Rynchodon / ARMS

ARMS mod for Space Engineers
Creative Commons Zero v1.0 Universal
18 stars 17 forks source link

Compile fix. #58

Closed N3X15 closed 9 years ago

N3X15 commented 9 years ago

Tested locally, runs fine now.

Fixes #57.

zrisher commented 9 years ago

Rynnnnnch, did you not try out your final build before publishing? : )

Rynchodon commented 9 years ago

Rynnnnnch, did you not try out your final build before publishing? : )

Of course I did, then I broke it. GitHub isn't working, so I'll manually put the changes in.

Rynchodon commented 9 years ago

After b9a0b59723dadaf9c25999cff2156828f8783a72 I loaded up a world to make sure it compiled but I forgot that I had switched that world from local to steam version.

zrisher commented 9 years ago

Ahhhh yeah makes sense!

N3X15 commented 9 years ago

I recommend testing by compiling the files with nant via Travis. Continuous integration is pretty helpful.

Rynchodon commented 9 years ago

I recommend testing by compiling the files with nant via Travis. Continuous integration is pretty helpful.

I have no idea what this sentence means.

N3X15 commented 9 years ago

@Rynchodon nant is a command-line C# compiler. You can also use msbuild, which will work with Visual Studio, as well.

Travis is a Continuous Integration (CI) system, which compiles everything after you make a change to the repo and can run automated tests, if desired. It's mostly used to just make sure that stuff compiles. You could configure it to automatically deploy the project to Steam, for example.