Closed ghost closed 9 years ago
Some minor issues:
I did not think to test the collision box on the construction stages....do they not have one? I don't think there is a way I can have custom collision boxes for the construction stages. When I put your fbx into blender it places it in the center so I picked a corner to place it in. That can easily be changed. It just needs to go in the opposite corner, correct? The entire bottom is a mount point was intentional, but is it causing any issues?
I did not think to test the collision box on the construction stages....do they not have one? I don't think there is a way I can have custom collision boxes for the construction stages.
I just noticed because I was grinding it down to see the construction stages and it pushed me away.
When I put your fbx into blender it places it in the center so I picked a corner to place it in. That can easily be changed. It just needs to go in the opposite corner, correct?
I think that will work, thank you.
The entire bottom is a mount point was intentional, but is it causing any issues?
Nope, just seems odd.
I figured out the collision thing. I made copies of both the .hkt and .hkt.fbx files and deleted the .mwm files.
Might have to re-do some of that when I put up the rotated model. All of the collision boxes will have to be rotated too. I should have time tomorrow to get this done.
Try that.
The model now faces the correct direction but the .hkt does not:
Explain this to me Keen.
In-game result.
+DX11 Support +New collision box +Construction stages