Rynchodon / ARMS

ARMS mod for Space Engineers
Creative Commons Zero v1.0 Universal
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models & textures paths #70

Closed Rynchodon closed 9 years ago

Rynchodon commented 9 years ago

changed paths so that models and textures in source now parallel mods folder

ghost commented 9 years ago

Can the build script also be changed to place icons into textures\icons? That is the default folder that the Blender config updates it to be when I make a model.

Rynchodon commented 9 years ago

Thank you. That drove me crazy.

See I'm already crazy, so it made perfect sense to me.

Can the build script also be changed to place icons into textures\icons? That is the default folder that the Blender config updates it to be when I make a model.

I'll add that as an alternate option.

Rynchodon commented 9 years ago

Does the blender tool have other unconventional output directories?

ghost commented 9 years ago

Other than the large\small folders, no. I figured out how to have to put small/large blocks into small/large folder but it still doesn't update the .sbc file to look there. It always just asumes both block sizes are in the same folder. So what I do is just work from the mods folder then when I am ready to make a commit I drag over the necessary files and change the .sbc file to match the github file structure.

Rynchodon commented 9 years ago

What about textures? I saw that they were in Textures\Cubes, is the plugin putting them there?

ghost commented 9 years ago

I put those there when I first make a block. Usually I do textures\models\cubes but it's not critical.

Rynchodon commented 9 years ago

71 Should make things simple, as long as the .sbc and .xml files point to the models & textures, build should be able to find them. It will also complain about bad paths so the game does not have to be loaded to check.

ghost commented 9 years ago

Awesome. Thank you. I might actually work from the github folder now.