Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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Hyrule Warriors: Age of Calamity - 01002B00111A2000 #2862

Open zarroyo753 opened 3 years ago

zarroyo753 commented 3 years ago

Game Name

Hyrule Warriors: Age of Calamity

Game Update Version

v1.3.0

Emulator Build Version

1.1.804

Graphics Backend

Vulkan

Hardware Specs

Game State

The game can be finished fully but there's issues with performance, freezes and possibly crashes.

As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too.

A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop)

image

The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are.

image

Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing.

As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions.

Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: )

image

Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up.

There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen.

The logs have shown:

In-game to Video cutscene crash:

Process: Hyrule Warriors: Age of Calamity, PID: 98
   0x0000000009601b78    main:0x15fdb78    
   0x0000000008ff0510    main:0xfec510    
   0x0000000009591890    main:0x158d890    
   0x0000000008ff0510    main:0xfec510    
   0x0000000008fe1d94    main:0xfddd94    
   0x0000000008fe35ac    main:0xfdf5ac    
   0x00000000088b1d3c    main:0x8add3c    nnMain:0x037c
   0x000000000b3617ac    sdk:0xa17ac    nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)()):0x004c
   0x00000000080000c0    rtld:0x00c0    

00:15:54.412 |I| HLE.GuestThread.21 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:    0x0000000000000000
    X[01]:    0x000000118c103900 (SP:-0x0030)
    X[02]:    0x0000000000000001
    X[03]:    0x000000000ab63ec4
    X[04]:    0x0000000000400000
    X[05]:    0x0000000000000000
    X[06]:    0x0000000000000000
    X[07]:    0x0000000000000000
    X[08]:    0x0000000000000500
    X[09]:    0x00000000000002d0
    X[10]:    0x000000000000001a
    X[11]:    0x0000000000000000
    X[12]:    0x00000000fffff5f0
    X[13]:    0x0000000000000000
    X[14]:    0x000000000000000c
    X[15]:    0x0000000000000001
    X[16]:    0x000000000b19b128
    X[17]:    0x000000000acc8f70 (subsdk0:0x115f70)    => movie::NnMediaCommon::AndroidErrorToNnError(movie::Status*, int)
    X[18]:    0x0000000000000200
    X[19]:    0x00000010164652e0
    X[20]:    0x0000001045d06cb0
    X[21]:    0x0000001045d076b8
    X[22]:    0x00000000000e1000
    X[23]:    0x0000001045d08b00
    X[24]:    0x0000001045d07670
    X[25]:    0x0000000000000000
    X[26]:    0x0000001014efefd0
    X[27]:    0x00000010164652e0
    X[28]:    0x000000000cb76bd7
    FP:    0x000000118c103a40 (SP:-0x0170)
    LR:    0x0000000009521af8 (main:0x151daf8)    => 
    SP:    0x000000118c1038d0 (SP)

    00:15:54.412 |E| HLE.GuestThread.21 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:15:54.451 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 281
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 212
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 155
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 50
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1266

Gameplay crash:

00:16:39.909 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 233404 bytes, profiled functions: 73239).
00:16:47.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:48.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296047 failed to signal within 1000ms. Continuing...
00:16:49.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:50.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:51.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.701 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 317
   at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 219
   at Ryujinx.Graphics.Vulkan.PipelineBase.RecreatePipelineIfNeeded(PipelineBindPoint pbp) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 1583
   at Ryujinx.Graphics.Vulkan.PipelineBase.Draw(Int32 vertexCount, Int32 instanceCount, Int32 firstVertex, Int32 firstInstance) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 384
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 116
   at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\RendererWidgetBase.cs:line 447

Screenshots

image image image

Log File

No response

EmulationFanatic commented 3 years ago

Thanks for the test!

lDwaml commented 3 years ago

Runs really slow for me, pretty much unplayable and has audio glitches. At one point game just completely crashed.

ThePapaw commented 3 years ago

I am running similar system

Game Update Version : 1.0.1 Build Version : 1.0.5783 Firmware 10.2.0

Hardware Specs : CPU: i7-8086K @ 5GHz GPU: GTX 1080TI FTW RAM: 32GB @ 3200MHz

I experience crashes, usually when exiting menus along with other mentioned item above.

AcK77 commented 3 years ago

Crashes with what? Without more informations it will be hard to fix them... any logs files?

voidcat0 commented 3 years ago

Game Update Version : 1.0.1 DLC 1 installed and active (the free item one) Build Version: 1.0.5796 Firmware: 10.2.0

CPU: i7-8700K GPU: GTX 1070 RAM: 16GB OS: Windows 10


I'm attaching two log files.

First: Ryujinx_2020-11-24_07-40-02.log Is a (info and stub setting disabled) log of a normal play session, which ended up in a crash. Sadly, there's no line about the crash itself.

Second: Ryujinx_2020-11-25_07-59-30.log Is a log file of just booting the game up with all default log settings enabled. It's REALLY spammy and I believe it's spamming the console so much, that it's actually detrimental to the performance. This is the reason I disabled info/stub logging in the first logfile.

I have the same lighting (almost everything is white - some parts are a very light blue) problem in the first Mipha cutscene (and then the level crashes at some point, making it impossible to complete). I also get "vertex explosions" in the Mipha level, and to some extent in other levels. This mostly happens with 2x scaling enabled, but I've seen it happen with the native resolution as well. Sometimes, but unrelated to any level, models completely vanish. In the canyon chase section with the guardian, the friendly soldiers ended up being invisible and only their weapons were showing. Sometimes, in other levels, the ground, or parts of it vanish, or a complete category of enemies vanishes until restarting the level.

Most of the crashes I experienced so far are related to high stress situations, where the game/emulator is down to virtually 0 FPS while, presumably, calculating shaders. I'll add more logs of crashes with all logging options enabled, as soon as I find more.

voidcat0 commented 3 years ago

This is another log of a crash I just produced. Ryujinx_2020-11-25_08-25-48.log

Short description of what I did:

What I noticed, with the log windows open in the background, is that it's mostly spamming the log:

Around time 00:05:00 - Mipha scene no special log occurences (other than "GetNpad" spam) during broken lighting mipha scene (nearly constant 30 fps)

Around time 00:05:40 Scene lighting fixes itself. It seems that showing the king or the throne is the trigger for the broken lighting.

time 00:07:33.242 Crash after killing an electric wizard in the Mipha level. Performance was good up to this point. Log did not pick up anything worthwhile.


Loading spam: Most of the log spam during loading comes from these two lines: 00:00:41.766 |I| NvservicesServer ServiceNv DecrementMapRefCount: Deleted map 12! 00:00:41.769 |I| NvservicesServer ServiceNv Create: Created map 12 with size 0x00016000!

Sometimes it's 12, sometimes it's 13. There are parts where it seems to properly use this function when it iterates through a couple of dozen numbers in a row, but the spamming always seems to occur with these two lines repeating.

All occurences of invalid texture format errors during this log: Line 34048: 00:05:28.471 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x4920F (sRGB: True). Line 36903: 00:06:43.817 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FF81 (sRGB: True). Line 36964: 00:06:45.826 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FFAF (sRGB: True). Line 37320: 00:06:57.756 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FFA1 (sRGB: True). Line 37487: 00:07:03.552 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FFA1 (sRGB: True). Line 37836: 00:07:16.700 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FF81 (sRGB: True). Line 37837: 00:07:16.702 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FF81 (sRGB: True). Line 37899: 00:07:18.889 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FFA1 (sRGB: True). Line 38037: 00:07:23.833 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x4920F (sRGB: True). Line 38078: 00:07:25.488 |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FF81 (sRGB: True).

BkMaa commented 3 years ago

I don't know if that can help too but there is some .log of Age of calamity

OS : W10 x64 CPU : i5-8600k 3.60GHz GPU: GTX 1070 Ram : 16G Game Update Version : 1.0.1 Firmware 10.2.0

Setup of Ryujinx (on SSD) : Version use : 1.0.5837

Ryujinx_2020-11-27_23-14-20.log Ryujinx_2020-11-27_23-26-28.log Ryujinx_2020-11-27_23-31-16.log

ohdamnbro commented 3 years ago

there seems to be major graphical glitches in the divine beast sections, you can't see anything, here's an example. there's major audio and graphical glitches, major fps drops (i have a decent pc), and crashes often.

specs: i5 9th gen gtx 1650 super 16gb ram game ver 1.0.0

image

voidcat0 commented 3 years ago

I just updated to version 1.0.6127 and it seems there's a MAJOR performance hit now. Everything is in slow-mo mode with greatly reduced FPS all over the board (even on the world map). I can also hear bad audio crackling/stuttering. Will test it some more.

EDIT: I playtested two levels:

In total, I never achieved the same constant 30 FPS in some sections that I had before. Timing combos now actually is a challenge, because of the widly fluctuating game speed. While the FPS dips before were certainly bad, with some abilities and finishers freezing the game for a couple of seconds, I usually got solid FPS in between those parts. Now it's bad all around.

EmulationFanatic commented 3 years ago

@voidcat0 PPTC was flushed on the last slew of updates. Let it rebuild across a couple boots of the game and things should spring back to their usual performance.

voidcat0 commented 3 years ago

@voidcat0 PPTC was flushed on the last slew of updates. Let it rebuild across a couple boots of the game and things should spring back to their usual performance.

Unfortunately, that was not what helped in this case. I read about the PPTC changes in the changelog before updating and was prepared for this to happen and already had the cache prepped by rebooting the game into a level three times. Sadly this alone didn't help. I had to manually purge the cache (via the menu) and slowly rebuild it again as the automatic invalidation somehow didn't really work as intended. Now, after manually purging the cache and rebuilding it again, I'm mostly back to the old performance (at least on the mipha level - it's back to "good performance and then it crashes out of nowhere"), but the main map view and the first hyrule fields level are still subpar compared to before, even after playing the level a couple of times now. I dip down as low as 8 FPS on the map view with just the hyrule level selected, with noticeable audio crackling.

Chocobobobo commented 3 years ago

I could finish the game on 1.0.6119. For the divine beast mission, just check the map at the bottom right and you will know where to go and shoot to complete them. There is zero challenge or difficulty, even if you can't see anything.

Lenksi commented 3 years ago

Game is really playable and only stutter on heavy effect scenes that includes - Lightning, Fire etc. When you start the game or a level for a first the there will be a period that everything will run much slowly but after that will run like butter.

I have a few tips for crashes - in my case I got a lot of crashes when lighting effects occur so I avoid this type of enemies but most importantly if you have problem with crashes switch to Handheld mode which is less effect heavy because the game is running on lower settings and it will stop crashing. Also I don't know if it help or not but when in Handheld if you play on Windowed mode seems to help to.

No fix for the artefact issue for me. If it's unplayable you need to restart if you can beat the level that way.

Specs: OS : W10 x64 CPU : Ryzen 5600X 4.7ghz GPU: GTX 1070ti Ram : 32GB CL16 3600mhz Game Update Version : 1.0.1 Firmware 11.0.0

CryptForge commented 3 years ago

Game is somewhat playable but with frequent stutters and crashes. Sometimes all the textures just disappear and only come back once the emulation has been rebooted. Divine beast missions are completely unplayable because you aren't able to see anything.

The only console errors are:

|E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x7FF81 (sRGB: True). |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x24A29 (sRGB: True). |E| GUI.RenderLoop Gpu GetInfo: Invalid texture format 0x4920F (sRGB: True). (These are spammed frequently. Especially during frame drops and stutters)

Specs:

CPU: i7-9700KF GPU: RTX 2070 Super 8GB RAM: 32GB @ 2400MHz

Version: 1.0.6260

readco commented 3 years ago

Game Update Version : VER 1.0.1

Collects 1355 cache and keeps almost 30fps In some maps or in certain situations (FiFo: 90 over), the game freezes and the program(Ryujinx) ends with a severe frame drop (5fps)

The error message is |W| HLE.OsThread.10 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...

Hardware Specs : Operating System: Microsoft Windows 10.0.19042 (X64) CPU : AMD Ryzen 5 5600X 6-Core Processor RAM: 32GB VGA : NVIDIA Corporation GeForce GTX 1060 6GB/PCIe/SSE2 (4.6.0 NVIDIA 441.87) Ryujinx_1.0.6389_2021-01-23_16-34-01.log

theoryofgd commented 3 years ago

So I've played quite a bit too to the point at which there is nothing I can do other than the Hyrule Outpost. I've noticed many issues with the textures and vertex explosions as well especially during the Divine Beast sections with Vah Rudania in particular and me having to complete it blind using just the map in the bottom right to kill all the enemies. My main issue is that during the Hyrule Outpost, when it makes me go to link to fight Sooga, the game always experiences major lag before crashing. I think it might be an issue with loading too many shaders or objects at once when I walk into the area. In general the performance is good though (20-30fps some audio tearing). Thanks for all the great work on the project and hopefully some of these issues can be improved through optimisations soon.

As an update I'm just adding that I've tried installing some shaders to my shader cache and am now experiencing more vertex explosions. Later I might add some information from any logs when I experience crashing.

Latest edit: still crashes with these new shaders but its not a 'definite' crash like i was finding before. Got past Sooga and it crashed a while later in an Impa training but it was in a combo in an area dense with mobs, so not really unexpected.

Hardware Specs: OS: Latest update of Win 10 CPU: AMD Ryzen 7 3700X GPU: NVIDIA GeForce RTX 2070 Super (Latest Graphics Drivers) RAM: 32GB DDR4 3200MHz

chaolouis commented 3 years ago

Game Update Version : VER 1.0.1

In ??? maps (FiFo: 90 over), the game freezes and the program(Ryujinx) ends with a severe frame drop (5fps)

Hardware Specs : Operating System: Microsoft Windows 10.0.19042 (X64) CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA 441.87) Ryujinx_1.0.67322021-02-26 Ryujinx_1.0.6732_2021-02-26_18-18-37.log

EmulationFanatic commented 3 years ago

Game Update Version : VER 1.0.1

In ??? maps (FiFo: 90 over), the game freezes and the program(Ryujinx) ends with a severe frame drop (5fps)

Hardware Specs : Operating System: Microsoft Windows 10.0.19042 (X64) CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA 441.87) Ryujinx_1.0.67322021-02-26 Ryujinx_1.0.6732_2021-02-26_18-18-37.log

Can you update your GPU drivers and try again? The version you have are over a year old.

chaolouis commented 3 years ago

Game Update Version : VER 1.0.1 In ??? maps (FiFo: 90 over), the game freezes and the program(Ryujinx) ends with a severe frame drop (5fps) Hardware Specs : Operating System: Microsoft Windows 10.0.19042 (X64) CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA 441.87) Ryujinx_1.0.67322021-02-26 Ryujinx_1.0.6732_2021-02-26_18-18-37.log

Can you update your GPU drivers and try again? The version you have are over a year old.

SORRY, I Nvidia IS 461.72

taiwan-king commented 3 years ago

Game Update Version : 1.0.1 Current on master : 1.0.6768

Game Crash!

Hardware Specs : CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz GPU:NVIDIA GeForce GTX 970 Operating System: Microsoft Windows 10.0.18363 (X64) RAM : 16GB

Screenshots: 1614585475340

Log: Ryujinx_1.0.6768_2021-03-01_15-35-17.log

jonas418 commented 3 years ago

Still crashes in Zora's Domain (Mipha, the Zora Princess) using Ryujinx 1.0.6776. Using weak point attacks or special attacks will crash the game faster.

I was able to complete the Anti-Lightning Training: I. In this level I had to constantly aim the camera at the ground and not use any special attacks. It would still crash when I replay it in a more aggressive way.

There are also a lot of vertex explosions while playing Death Mountain (Daruk, the Goron Hero) and the Divine Beast Battle. Actually can't see anything, so you have to navigate by using the mini map and shoot blindly.

Ryujinx_1.0.6776_2021-03-07_07-04-03.log

Ryujinx_1.0.6776_2021-03-07_07-00-32.log

Ryujinx_1.0.6776_2021-03-07_07-18-55.log

Edit: I managed to play through Zora's Domain (Mipha, the Zora Princess) by switching from docked mode to handheld mode. There were still some graphical issues such as vertex explosions when battling the Lynel.

chaolouis commented 3 years ago

Game Update Version : 1.0.1 Current on master : 1.0.6777

Game Crash!

CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA 461.72)

Ryujinx_1.0.6777_2021-03-08_17-49-15.log Ryujinx_1.0.6777_2021-03-08_17-30-57.log Ryujinx_1.0.6777_2021-03-08_17-54-04.log

chaolouis commented 3 years ago

Game Update Version : 1.0.1 Current on master : 1.0.6809

Game Crash!

CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA 465.89 未命名 )

chaolouis commented 3 years ago

Game Update Version : 1.0.1 Current on master : 1.0.6867

Game Crash!

CPU : INTEL I9 9900K RAM: 32GB VGA : NVIDIA Corporation GeForce RTX 2060SUPER 8GB/PCIe/SSE2 (4.6.0 NVIDIA [466.27]

Ryujinx_1.0.6867_2021-05-09_18-10-36.log

image

taiwan-king commented 3 years ago

Game Update Version : 1.2.1 Current on master : 1.0.6946

Collapse in the game battle.

Hardware Specs : CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz GPU:NVIDIA GeForce GTX 970 Operating System: Microsoft Windows 10.0.18363 (X64) RAM : 16GB

Screenshots: 1625515336316

Log: Ryujinx_1.0.6946_2021-07-05_17-42-33.log

Kemikkk commented 2 years ago

I manage to play botw with my Windows, but for the age of calamity I have a black screen with just blue explosions, the words of a character and the map, since I play botw, I don't shouldn't be able to play age of calamity

Eli0t77 commented 2 years ago

You can try the vulkan build from here, you want the win 64 version in the first 3 https://github.com/Ryujinx/Ryujinx/pull/2518#issuecomment-890255424

Vous pouvez essayer le build vulkan ici, vous voulez la version win 64 dans les 3 premiers.

Translated with / Traduit avec https://www.deepl.com/translator

Kemikkk commented 2 years ago

Après comment je m'en sers je suis débutant

Le dim. 19 juin 2022 à 19:29, Eli0t77 @.***> a écrit :

You can try the vulkan build from here, you want the win 64 version in the first 3 Ryujinx/Ryujinx#2518 (comment) https://github.com/Ryujinx/Ryujinx/pull/2518#issuecomment-890255424

Vous pouvez essayer le build vulkan ici, vous voulez la version win 64 dans les 3 premiers.

Translated with / Traduit avec https://www.deepl.com/translator

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MutantAura commented 2 years ago

For support queries join the discord: https://discord.gg/ryujinx This does not relate to game compatibility.

Kemikkk commented 2 years ago

Je n'ai toujours pas réussi d'instruction

Le dim. 19 juin 2022 à 20:05, MutantAura @.***> a écrit :

For support queries join the discord: https://discord.gg/ryujinx This does not relate to game compatibility.

— Reply to this email directly, view it on GitHub https://github.com/Ryujinx/Ryujinx-Games-List/issues/2862#issuecomment-1159793872, or unsubscribe https://github.com/notifications/unsubscribe-auth/AZWPSN2UYYSSEYNKYE6YGFLVP5VPNANCNFSM4T6A2QKQ . You are receiving this because you commented.Message ID: @.***>

Eli0t77 commented 2 years ago

Join discord for support, use deepl.com for translation if you need to

Rejoignez discord pour le support, utilisez deepl.com pour la traduction si nécessaire.

Kemikkk commented 2 years ago

Thank you, I can now play with this version, but how do I update the best Switch emulator ryujin x

Le dim. 19 juin 2022 à 23:10, Eli0t77 @.***> a écrit :

Join discord for support, use deepl.com for translation if you need to

Rejoignez discord pour le support, utilisez deepl.com pour la traduction si nécessaire.

— Reply to this email directly, view it on GitHub https://github.com/Ryujinx/Ryujinx-Games-List/issues/2862#issuecomment-1159819053, or unsubscribe https://github.com/notifications/unsubscribe-auth/AZWPSN2IQQFZMAEZ54JLKCLVP6LGHANCNFSM4T6A2QKQ . You are receiving this because you commented.Message ID: @.***>

Tarvaln commented 1 year ago

Game Name Hyrule Warriors: Age of Calamity

Game Update Version 1.3.0

Emulator Build Version 1.1.587

Graphics Backend Vulkan

Hardware Specs CPU: (Intel i9 13700k) GPU: (AMD 7900 xtx) RAM: (64 GB)

Game State Black spots appear and flicker in the game menu and in the game itself. It is worse in some scenes than others. It it very noticeable on Chu's and when targeting an enemy. Tested in Docked, Handheld. Also with Native, x2, and x3 scaling. It seems like it's a particle effect that is not being rendered properly.

Screenshots Screenshot (28) Screenshot (30)

Log File Ryujinx_1.1.587_2023-01-21_17-27-28.log

yoBoss283 commented 1 year ago

Game Name Hyrule Warriors: Age of Calamity

Game Update Version 1.3.0

Emulator Build Version 1.1.0-macos1

Graphics Backend Vulkan

Hardware Specs CPU/GPU: M1 Pro RAM: 16 GB

Game State game starts with choice of difficulty level and language, then notice window about saving game, then starts immediately with the start introduction scene/vid. After the second video (king's speech) just when the game play is about to start it crashes. Tried to downgrade the game to v1.0, download shaders, no change.

When changing settings > CPU disable PPTC disable hypervisor memory manager mode: software Then the game plays, but really slow (15fps) and laggy. Cut scene gets audio / voice repeated (not synced entirely with scene). Also graphics are 'low' (pixelated). Played until meeting the first guardian. Crashed.

Reonu commented 1 year ago

Game Name Hyrule Warriors: Age of Calamity

Game Update Version 1.3.0

Emulator Build Version 1.1.743

Graphics Backend Vulkan

Hardware Specs CPU: Ryzen 5800X GPU: Nvidia 3070 RAM: 32 GB OS: Windows 11

Game State The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

https://user-images.githubusercontent.com/15913880/235725125-f46b6b5d-0190-412a-a4dd-6ab45e57c063.mp4

Bjorn29512 commented 1 year ago

Game Name Hyrule Warriors: Age of Calamity

Game Update Version 1.3.0

Emulator Build Version 1.1.743

Graphics Backend Vulkan

Hardware Specs CPU: Ryzen 5800X GPU: Nvidia 3070 RAM: 32 GB OS: Windows 11

Game State The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

* Shader compilation stutters trigger an awful audio distortion that doesn't happen in other games

* There's this weird visual glitch that happens on character's feet during character previews such as when selecting loadout or changing Link's clothes' colours. It only happens sometimes and goes away when restarting the emulator. I'm not sure what causes it. (Ignore the game being stretched horizontally, shadowplay seems to be drunk)

Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4

Adding an attachment to this comment that showcases the audio issue being referred.

https://user-images.githubusercontent.com/110204265/235727108-4465c7a8-d8d7-4ab3-bb88-795f61eff651.mp4

Reonu commented 1 year ago

Just beat the game so I can confirm that it's playable from start to finish

GamerzHell9137 commented 1 year ago

Game Name Hyrule Warriors: Age of Calamity Game Update Version 1.3.0 Emulator Build Version 1.1.743 Graphics Backend Vulkan Hardware Specs CPU: Ryzen 5800X GPU: Nvidia 3070 RAM: 32 GB OS: Windows 11 Game State The game runs perfectly at a locked 30 FPS at 2x resolution scale and is completely playable so far (I'm near the end of the game already). The only issues seem to be the following:

* Shader compilation stutters trigger an awful audio distortion that doesn't happen in other games

* There's this weird visual glitch that happens on character's feet during character previews such as when selecting loadout or changing Link's clothes' colours. It only happens sometimes and goes away when restarting the emulator. I'm not sure what causes it. (Ignore the game being stretched horizontally, shadowplay seems to be drunk)

Ryujinx.Nvidia.Profile.2023.04.22.-.14.19.14.07.mp4

Adding an attachment to this comment that showcases the audio issue being referred. Ryujinx.Nvidia.Profile.2023.02.25.-.14.06.54.11.DVR.mp4

That's just shader compilation, the shader is big and the audio bugs because its probably syncing the way the game plays. Don't think its fixable (?) Other Koei DW games do that too.

GamerzHell9137 commented 1 year ago

Game Name

Hyrule Warriors: Age of Calamity

Game Update Version

v1.3.0

Emulator Build Version

1.1.804

Graphics Backend

Vulkan

Hardware Specs

Game State

The game can be finished fully but there's issues with performance, freezes and possibly crashes.

As for the performance side of things, the game runs fine at full speed but once certain effects happen the emulation drops to single digits (10 FPS). Mostly those issues get to be a problem in late game because of the number of alpha effects (im assuming?) is happening. Normal attacks of certain heroes like Impa, Hestu etc. drop the FPS to single digits too.

A problematic area of the game is the Meditation Training Room which makes the FIFO go to 100% and drops the FPS to 15. (Its fine in v1.0.0 but v1.3.0 makes it drop)

image

The Weapon Inventory has a FPS issue too, if there's more than 3 rows of weapons in the inventory the FPS will drop to 20, the more rows are occupied the more sever the FPS drops are.

image

Audio glitches are possible too, its mostly when something's being loaded in which means they either happen mid game when the game loads in too much stuff or during loading screens when there's voiced elements playing.

As for the freezes part, the game can freeze during loading screens. Audio plays fine but the emulator is frozen, ending emulation is fine but the game screen is not reacting at all and acts bugged (resizing doesn't work properly). Only happened during prolonged gaming sessions.

Only graphical issue the game has is the water shader not properly showing. Its like the textures are not layered properly but instead parts of it are shown in random square chunks (Is it Tetris Effect tm? :trauma: )

image

Last fight of the game for some reason didn't load up twice, emulation was fine but the loading screen didn't want to finish up.

There's been two emulator crashes while playing the game, one while going from in-game scenarios to Video cutscene, and another mid game in the last fight where a lot of enemies were on screen.

The logs have shown:

In-game to Video cutscene crash:

Process: Hyrule Warriors: Age of Calamity, PID: 98
   0x0000000009601b78    main:0x15fdb78    
   0x0000000008ff0510    main:0xfec510    
   0x0000000009591890    main:0x158d890    
   0x0000000008ff0510    main:0xfec510    
   0x0000000008fe1d94    main:0xfddd94    
   0x0000000008fe35ac    main:0xfdf5ac    
   0x00000000088b1d3c    main:0x8add3c    nnMain:0x037c
   0x000000000b3617ac    sdk:0xa17ac    nn::init::Start(unsigned long, unsigned long, void (*)(), void (*)()):0x004c
   0x00000000080000c0    rtld:0x00c0    

00:15:54.412 |I| HLE.GuestThread.21 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:    0x0000000000000000
    X[01]:    0x000000118c103900 (SP:-0x0030)
    X[02]:    0x0000000000000001
    X[03]:    0x000000000ab63ec4
    X[04]:    0x0000000000400000
    X[05]:    0x0000000000000000
    X[06]:    0x0000000000000000
    X[07]:    0x0000000000000000
    X[08]:    0x0000000000000500
    X[09]:    0x00000000000002d0
    X[10]:    0x000000000000001a
    X[11]:    0x0000000000000000
    X[12]:    0x00000000fffff5f0
    X[13]:    0x0000000000000000
    X[14]:    0x000000000000000c
    X[15]:    0x0000000000000001
    X[16]:    0x000000000b19b128
    X[17]:    0x000000000acc8f70 (subsdk0:0x115f70)    => movie::NnMediaCommon::AndroidErrorToNnError(movie::Status*, int)
    X[18]:    0x0000000000000200
    X[19]:    0x00000010164652e0
    X[20]:    0x0000001045d06cb0
    X[21]:    0x0000001045d076b8
    X[22]:    0x00000000000e1000
    X[23]:    0x0000001045d08b00
    X[24]:    0x0000001045d07670
    X[25]:    0x0000000000000000
    X[26]:    0x0000001014efefd0
    X[27]:    0x00000010164652e0
    X[28]:    0x000000000cb76bd7
    FP:    0x000000118c103a40 (SP:-0x0170)
    LR:    0x0000000009521af8 (main:0x151daf8)    => 
    SP:    0x000000118c1038d0 (SP)

    00:15:54.412 |E| HLE.GuestThread.21 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000000.
00:15:54.451 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write, Boolean precise, Nullable`1 exemptId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 281
   at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 212
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\ARMeilleure\Translation\Translator.cs:line 155
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 50
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1266

Gameplay crash:

00:16:39.909 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 233404 bytes, profiled functions: 73239).
00:16:47.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:48.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296047 failed to signal within 1000ms. Continuing...
00:16:49.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:50.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:51.281 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| HLE.GuestThread.21 Gpu : VK Sync Object 296046 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.282 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.283 |E| GPU.MainThread Gpu : VK Sync Object 296051 failed to signal within 1000ms. Continuing...
00:16:52.701 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 317
   at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 219
   at Ryujinx.Graphics.Vulkan.PipelineBase.RecreatePipelineIfNeeded(PipelineBindPoint pbp) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 1583
   at Ryujinx.Graphics.Vulkan.PipelineBase.Draw(Int32 vertexCount, Int32 instanceCount, Int32 firstVertex, Int32 firstInstance) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.Vulkan\PipelineBase.cs:line 384
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 116
   at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\src\Ryujinx\Ui\RendererWidgetBase.cs:line 447

Screenshots

image image image

Log File

No response

e-maximilian commented 6 months ago

With the last Ryujinx version, Calamity is playable on Apple Silicon now.