STEMMechanics brings creativity to life by developing engaging resources and programs. Powered by open source by an amazing community.
Participating in the community
š« We aim to create a welcoming and inclusive community. Please note that STEMMechanics open source projects are governed by our code of conduct.
Contributing
We welcome all contributions that are in the spirit of the STEMCraft server. All contributions should be in their own branch with the appropriate prefixes:
Bug fix: hotfix/\
Feature: feature/
Contributions must:
- Have a clear description of their purpose
- Clear documentation of the variables and methods
- Use the STEMCraft framework where possible
When your contribution is ready to be merged, create a Pull Request and once ready, it will be merged into the main branch at the approriate time (this may not be straight away depending on release schedules).
Changes
1.4
- Deny creating portals in creative
- Workshop groups now sync on join
- Survival players can skip the night is at least 25% of them are sleeping
- When entering an invalid option, use the correct locale ID by default
/tpall
now outputs the players name correctly
- Notify players when teleported by
/tpall
- Added
/tphere
command
- Added
/muteall
and /unmuteall
- Fixed issue with SMPersistant not saving data correctly
- Graves have returned as signs and chests (if a safe location can be found up to 16 blocks from the death location)
- Added
SMCommon.getClosestBlockFace
and SMCommon.regexMatch
methods
isSafeLocation
will now exclude above certain blocks such as beds, signs and fences
1.3.2
- NPCs are ignored with announcing player deaths in console
- Player health is now saved/restored when teleporting or changing gamemodes
1.3.1
- Food level is now saved/restored when changing inventories
1.3.0
- Added character bindings due to ItemsAdder removal.
- Added
givePlayerItem
helper in SMCommon
.
- Show book will instead give the book to bedrock players (
openBook
is not compadible).
- Added SMItemAttribs for special attributes for items such as
destroy-on-drop
.
- Added
/stemcraft give <item> (quantity) (player)
- Added players are invincilble if teleporting between worlds (except through portals), changing gamemodes or when joining the server.
1.2.0
- Added
/t
to direct message a player
- Added chat/sign/book filtering
- Added support for retrieving a list of root keys in config files
- Added
addMissingDefaultValues
to allow syncing default/user config files
- Server locale files will now append missing strings when added in future versions
- Added moderation tools that override
/ban
and /kick
1.1.0
- Added ability to customize stonecutter recipes in the configuration
- Graves will now spawn in the nearest safe location on land. If there is no suitable location, your items will just be dropped
- Coordination action and boss bar now available using
/coord
and /coordbar
- Trader villagers randomally spawn in survival worlds and keep a running tally of trades
- Tons of helper methods for coding features
- Tab completion shows options that contain the text instead of starts with
- Added
display-version
config option to override MOTD version
- Added /toolreset command to clear toolstats data on item
- Added values feature for item pricing
- Added workbench commands /anvil, /cartographytable, /grindstone, /loom, /smithingtable, /stonecutter
- Restores remaining player night vision duration when disabling command
- Added a simple persistent saving feature for other features to utilize
- Added the /enchant command that add or removes enchantments from player items
- Added the /tptop command that teleports a player upwards to the next safe location.
1.0.2
- Added ability to link world inventories for nether/the end.
1.0.1
- Internal code refactoring
- Fix shift click crafting tool stats
- Plugin version announced in server console on load
- Player heads only drop in survival PVP
- Waystones will now deactivate/reactive correctly when using pistons
- A player will now teleport to the nearest safe location when entering a workshop
- Workshop permissions and gamemode changes now work correctly
1.0.0
- Rewrite of the framework to make adding features easier
- When clicking a waystone, if the nearest does not have a safe location, instead of giving up, it will try other waystones
0.4.2
- Added Restrictive Creative which disables players interacting, dropping and picking items unless they have the
stemcraft.creative.override
permission.
- Added
/seen <player>
command requiring the stemcraft.seen
permission
- Moved from custom YAML framework to BoostedYAML
- Added
/repair (<player>)
command to any repair in the main hand of a player
/back
will now teleport a player to their last death location
- Added this.plugin.DebugLog(String s) to output debug strings (if enabled in config)
0.3.2
- Remove the usage of the System.Out method and instead use the Bukkit Logger methods
0.3.1
- Fix players not being able to interact due to bug in the disable spawn eggs code
Get in touch!
Learn more about what we're doing at stemmechanics.com.au.
š @STEMMechanics