Closed Bob74 closed 4 years ago
Working to fix this, noticed this issue last night
Thanks for the info!
This is an internal issue No script side workaround, it seems like DRAW_TEXT wont call from the .net hook until its called from a C++ script first (odd, probably something on AB's hook end)
Implemented a temporary fix in the next update, all I did was have the ScriptHookRDRDotNet.asi script draw an empty string at startup.
Fixed in next update.
When trying to show a text in game, it doesn't appear until I open NativeTrainer's menu. I guess some pre-requisites natives to show text might not be called by ScriptHookRDR2DotNet but having NativeTrainer to call them on opening the menu does the trick.