Hello, thanks for your open-sourced work! I wonder could you give me some suggestions on how to generate the "uvfaces_v2.pth, faces_v2.pth, vertex_uvcoords.pth"? As the original num of faces of FLAME is 9976, how did you transform it into a new form of 10006 faces?
Hello, thanks for your open-sourced work! I wonder could you give me some suggestions on how to generate the "uvfaces_v2.pth, faces_v2.pth, vertex_uvcoords.pth"? As the original num of faces of FLAME is 9976, how did you transform it into a new form of 10006 faces?
Thanks a lot!