Previously was using a bounding box and the middle of a feature to calculate and insert "distance_to" as a foreign member which works well with Points but not so much with large, irregularly shaped Polygons. Now calculating the nearest edge of a feature rather than its center. This is more "expensive" to calculate than a simple bounding box but gives us the same behaviour as Soundscape.
Previously was using a bounding box and the middle of a feature to calculate and insert "distance_to" as a foreign member which works well with Points but not so much with large, irregularly shaped Polygons. Now calculating the nearest edge of a feature rather than its center. This is more "expensive" to calculate than a simple bounding box but gives us the same behaviour as Soundscape.