The first buffer played for an audio beacon was always the 'straight ahead' one. This change ensures that on creation the beacon uses the current listener location to select the correct initial audio direction. This is easy to demonstrate in testing - simply long click on the map in different directions from the listener and immediately here the possible sounds that the current beacon type can make.
The first buffer played for an audio beacon was always the 'straight ahead' one. This change ensures that on creation the beacon uses the current listener location to select the correct initial audio direction. This is easy to demonstrate in testing - simply long click on the map in different directions from the listener and immediately here the possible sounds that the current beacon type can make.