Open aschearer opened 2 years ago
Hi there, @aschearer. The Frame Rate
is more of a "resolution" of the animation but it sounds like what you need a scale modifier.
For many of my animations (old-school, like on a NES) I know the sprites only animate at 8fps so I'd use that value there. That way the animation system is sampling the animation at a lower rate (and, hopefully, increasing performance). That's what that field is used for.
But I can add an explicit multiplayer to scale animation playback speed if that's what you're after.
I see, I think I must be hitting another issue or just not configuring things correctly because minus this change it didn't appear to matter how I set the FPS -- the animation always played back very quickly (it's a 2-3 frame animation). Will experiment some more...
If you're still having issues send me your Aseprite file and I'll take a look. My email is sean@seanba.com
I found that changing
framerate
had no effect on animation playback speed (testing inUnity 2020.3.25f1
). Multiplying the key time offset by1 second / frame rate
fixes the issue.