When a level is entered or exited, depending on the transition animation, it can happen that a very disgustful screen flickering occurs in which some previous frames are overblended with the current ones. Looks like missing screen clearing to me, i.e. double buffering is not properly done.
When a level is entered or exited, depending on the transition animation, it can happen that a very disgustful screen flickering occurs in which some previous frames are overblended with the current ones. Looks like missing screen clearing to me, i.e. double buffering is not properly done.