Previously, trap doors detected passively by walking over them were respawned instantly when the player walked over them again, infinetely, generating huge amounts of loot.
This change adds a check that deletes the spawner if a trapdoor is already present
Previously, trap doors detected passively by walking over them were respawned instantly when the player walked over them again, infinetely, generating huge amounts of loot. This change adds a check that deletes the spawner if a trapdoor is already present