A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
This PR adds back UWP support (or more precisely, support for apps using Windows.UI.Xaml projections, be it from a UWP app, or via XAML Islands, or something else). All common code with the WinUI libraries has been moved back into shared projects to the WinUI 3 projects. Along with this, the new projects also added defines for WINDOWS_UWP to enable conditional checks in those shared files. No changes have been done to test projects or sample apps in this PR.
Follow up to #602
Description
This PR adds back UWP support (or more precisely, support for apps using Windows.UI.Xaml projections, be it from a UWP app, or via XAML Islands, or something else). All common code with the WinUI libraries has been moved back into shared projects to the WinUI 3 projects. Along with this, the new projects also added defines for
WINDOWS_UWP
to enable conditional checks in those shared files. No changes have been done to test projects or sample apps in this PR.