Closed 09williamsad closed 6 months ago
Okay, I basically did a stupid and only checked the demon's souls variant's variables regardless of the type. Now, I think I've pushed changes that fix that, along with cleaning up some of the leftovers from me not realizing what the oodle mermaid compression was.
Pre-compiled build: 4_4_2024 Source build: Latest as of 2024-05-15 OS: Windows 11 Pro 23H2 IDE: Visual Studio 2022
When using the Bluepoint cmdl/cmsh to FBX on Shadow of the Colossus PS4 models, only one material is added to the model.
Looking at the materialDict during runtime, the full materials are there, but the model only has one assigned to the entire mesh.
Example Colossus 4 Kirin attached. SotcPS4KirinMaterialExample.zip