To reinforce the feeling of a cold hostile frozen environment in Wheel Of Karma, I used a special effect to turn the monsters into iced versions of themselves, notably the medusa (this way she looks less out of place than if she was drawn bare-chested in a snowy landscape!)
Unfortunately, it seems the appropriate ice texture is not projected on certain faces of the medusa 3D model, so that she looks transparent from behind. It's so weird and such a big part of the monster becomes invisible that it's even hard to understand what you see when you look at her.
Instead of being 100% icy she's 50% icy and 50% invisible:
Setting NPOT in the OpenGL Options menu is an efficient workaround but can likely not be expected from players.
To reinforce the feeling of a cold hostile frozen environment in Wheel Of Karma, I used a special effect to turn the monsters into iced versions of themselves, notably the medusa (this way she looks less out of place than if she was drawn bare-chested in a snowy landscape!) Unfortunately, it seems the appropriate ice texture is not projected on certain faces of the medusa 3D model, so that she looks transparent from behind. It's so weird and such a big part of the monster becomes invisible that it's even hard to understand what you see when you look at her. Instead of being 100% icy she's 50% icy and 50% invisible:
Setting NPOT in the OpenGL Options menu is an efficient workaround but can likely not be expected from players.