Closed devnightmare closed 2 years ago
Code:
Image img = _client.GetFrameBufferAsync(_device, CancellationToken.None).GetAwaiter().GetResult();
Exception:
An unhandled exception has occurred while executing the request.
System.ArgumentException: The buffer is not associated with this pool and may not be returned to it. (Parameter 'array')
at System.Buffers.TlsOverPerCoreLockedStacksArrayPool`1.Return(T[] array, Boolean clearArray)
Connect to Bluestack 1920x1080 320dpi
Describe the bug
1.Any Time I try to create either a refreshable buffer from client or try to create a one time screen shoot I get a "cannot read past end of stream error." I tracked this down to being for the reader. When the project gets the header it doesn't set properly in FrameBuffer loading. 2.There was also an issue where the initlized data array from arraypool was renting a little under twice the size needed. This would cause a issue on Header.ToImage(Data) to say image buffer larger then expected.
Steps to reproduce the bug
using code as documented in start up.
Expected behavior
No response
Screenshots
No response
NuGet package version
No response
.NET Platform
.NET 6
Platform type
Windows
System version
2.5.2
IDE
Visual Studio 2022
Additional context
I was able to make a copy of data and fix the issues. I will be submit detailed spots where it could be fixed later. Until then I am using a copy from the class in its own function in my code to get screen shot.