For example, going from the hub level to AD_TEARS with HD DDS textures,
all enemies are invisible.
However if loading AD_TEARS directly from console, enemies are visible.
This problem only occurs if the textures are in DDS format.
If they are in jpeg format, everything is fine.
Most recent release of qss, win64.
Increasing heapsize or zone in exe launch changes nothing.
My guess is qss isn't unloading DDS textures between levels, resulting in not enough space to store the new textures? But no idea.
Happy to upload a build for you to see the issue with.
For example, going from the hub level to AD_TEARS with HD DDS textures, all enemies are invisible. However if loading AD_TEARS directly from console, enemies are visible. This problem only occurs if the textures are in DDS format. If they are in jpeg format, everything is fine. Most recent release of qss, win64.
Increasing heapsize or zone in exe launch changes nothing. My guess is qss isn't unloading DDS textures between levels, resulting in not enough space to store the new textures? But no idea. Happy to upload a build for you to see the issue with.