Shpoike / Quakespasm

Extra bloaty junk to modernise stuff a bit.
http://triptohell.info/moodles/qss/
GNU General Public License v2.0
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vwep support #130

Closed VinnyVicious closed 9 months ago

VinnyVicious commented 9 months ago

https://github.com/Shpoike/Quakespasm/blob/06a1f39d438e5bed9d3ddf46828990dbd9f06fb7/Quake/cl_main.c#L1718

Shpoike commented 9 months ago

I never liked that mechanism.

Instead, you can use setattachment(weaponent, playerent, ""); to have some entity follow another. QSS doesn't support specifying a bone to attach it to, but it does still allow it to track the origin of its parent entity without issues.

VinnyVicious commented 9 months ago

@Shpoike oh, so it acts like a bone, just not reading from the asset file directly? That's cool.

Is there a debug gizmo that can be enabled in-game to know the correct coords? Like, load player model, load weapon model, then use a gizmo to check the position that should be used in the call?

Shpoike commented 7 months ago

https://quakewiki.org/wiki/DP_GFX_QUAKE3MODELTAGS