Siemnok / replicaisland

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Missing spikes sprite above puzzle gate in Memory #34 #18

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Play Memory #34 / level 27
2. Navigate level until the first gate where the player must posses the 
brobot to activate the blue switch.
3. Attempt to fly above the gate, which seems clear.
4. Explode and die.

What is the expected output? What do you see instead?

In the puzzle, the player is expected to see the spikes and instead pass a 
possession orb through them, take control of the robot on the other side to 
open the blue door. The spikes above the door should be visible to tell the 
player the area is non player-navigable.

Instead, there is no spike sprite, the area above the gate seems clear and  
safe to traverse, but actually it is still hazardous to the player, 
resulting in a surprising death.

What version of the product are you using? On what operating system?

Replica Island version 9
Android 2.1-update1
Nexus One

Please provide any additional information below.

The puzzle seems untraversable as the possession orb does not last long 
enough to get to the robot on the other side of the gate.

Original issue reported on code.google.com by aitu...@gmail.com on 1 Apr 2010 at 2:19

GoogleCodeExporter commented 9 years ago
DDMS screenshot of puzzle gate added for clarity.

Original comment by aitu...@gmail.com on 1 Apr 2010 at 12:14

Attachments:

GoogleCodeExporter commented 9 years ago
Actually the spikes are not only missing, they are at the wrong location. When 
you're 
near the end of that level, where there are many monsters, "flying" spikes sit 
there, 
and are not deadly. So it seems the spikes "tiles" are misplaced, but not their 
effect.

Original comment by Ced.le.pingouin@gmail.com on 2 Apr 2010 at 9:20

GoogleCodeExporter commented 9 years ago
Tested and verified as fixed in version 1.2 / 10.

Original comment by aitu...@gmail.com on 4 Apr 2010 at 4:43

GoogleCodeExporter commented 9 years ago
I fixed the spike placement in 1.2 but there might still be floating objects 
later in the level.  I'll leave this bug 
open to fix that.

Original comment by sm0a...@gmail.com on 5 Apr 2010 at 3:14

GoogleCodeExporter commented 9 years ago
Spikes above are there, which makes it impossible to get orb to blue robot, 
cannot make orb in the air and cannot get orb up to get to robot. This level is 
not possible...

Original comment by joypip...@gmail.com on 12 Aug 2010 at 5:19

GoogleCodeExporter commented 9 years ago
I think this level is impossible ... I can't make orb in air so I can't open 
the door

Original comment by veteran...@gmail.com on 21 Sep 2010 at 9:05

GoogleCodeExporter commented 9 years ago
Fixed in 1.2.

PS: Tilt your phone up to make the orb fly.

Original comment by sm0a...@gmail.com on 3 Jan 2011 at 2:19

GoogleCodeExporter commented 9 years ago
The device I'm on doesn't support tilting, which makes this level REALLY 
IMPOSSIBLE for me. I have actually flown through the spikes before, but have 
not been able to repeat my actions. The developers should fix it so you can get 
past this area of Memory #34 a different way OR a easier way to move the energy 
orb (or whatever it's called) for devices that don't support tilting. Though I 
am able to move with the trackball, it seems to not move the orb. I hope this 
comes to the developer's notice. ♪♥♣♠♦ (-;

Original comment by 123ae...@gmail.com on 12 Aug 2012 at 1:39

GoogleCodeExporter commented 9 years ago
I tried tilting my phone up I doesn't go up every other tilt works but not to 
send the possession orb up

Original comment by pikat...@gmail.com on 15 Jun 2014 at 7:02