SiliconStudio / xenko

Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
http://xenko.com
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Ability to load assets at run time. #261

Open StarArawn opened 9 years ago

StarArawn commented 9 years ago

This would be extremely useful to allow texture files(.dds, jpg, png, etc), and models(.fbx, .x, etc), to be loaded in at run time. I'd imagine it would load file streams in from the VirtualFileSystem in paradox.

It's useful to me because we'd like to allow people to modify content in our game.

Thanks!

mcmonkey4eva commented 9 years ago

I requested the same myself about a year ago - still not added :( https://github.com/SiliconStudio/paradox/issues/103

xoofx commented 9 years ago

Hi @mcmonkey4eva, what @Toasterthegamer is asking here is a bit different. He would like to load raw assets (fbx) and have method to transform them at runtime to Paradox assets.

mcmonkey4eva commented 9 years ago

@xoofx ... That's exactly what I want though.

xoofx commented 9 years ago

@mcmonkey4eva ok, just to make sure!. Note that some transformations (like fbx to runtime model) will be only possible on Windows desktop.

StarArawn commented 9 years ago

It's important for us, because we'd like to let moders modify in game objects visually. Fbx is one of the easiest formats for them to export to. This is something we'd only really be interested in on windows anyways.

StarArawn commented 9 years ago

I checked the recent roadmap and this feature doesn't appear to be on the roadmap is there any timeline as to when this might be available?

Thanks!

xoofx commented 9 years ago

@Toasterthegamer we forgot to add it. We have added it into our internal tasks, we will try to make it for the September release, but we cannot guarantee.