Closed georgewsinger closed 6 years ago
Using the newest --run
flag:
$ ./build.sh --run
Installing Simula..
Warning: /home/george/SimulaBuild/stack.yaml: The `*` ghc-options key is not recommended. Consider using $locals, or if really needed, $everything
Warning: /home/george/SimulaBuild/stack.yaml: The `*` ghc-options key is not recommended. Consider using $locals, or if really needed, $everything
Warning: Specified pattern "src/**/*.c" for c-sources does not match any files
WARNING: Ignoring out of range dependency (allow-newer enabled): base-4.10.1.0. linear-opengl requires: >=4.6 && <4.10
WARNING: Ignoring out of range dependency (allow-newer enabled): lens-4.15.4. linear-opengl requires: >=4.2 && <4.15
Copying from /home/george/SimulaBuild/.stack-work/install/x86_64-linux-nix/lts-10.4/8.2.2/bin/simulavr to /home/george/SimulaBuild/bin/simulavr
Copied executables to /home/george/SimulaBuild/bin:
- simulavr
Warning: Installation path /home/george/SimulaBuild/bin
not found on the PATH environment variable.
Warning: There's no swrast in /run/opengl-driver
Remember to open steam and install and run SteamVR before launching Simula.
Remember to open steam and install and run SteamVR before launching Simula.
Launching Steam..
Launching SteamVR..
Launching Simula..
Loading module '/nix/store/slqqaxda69b69zf44v803dn0gfcn2z3z-weston-3.0.0/lib/libweston-3/x11-backend.so'
Loading module '/nix/store/slqqaxda69b69zf44v803dn0gfcn2z3z-weston-3.0.0/lib/libweston-3/gl-renderer.so'
EGL client extensions: EGL_EXT_platform_base EGL_EXT_device_base
EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions
EGL_KHR_debug EGL_EXT_platform_x11 EGL_EXT_platform_device
EGL_KHR_surfaceless_context available
failed to create context
EGL error state: EGL_BAD_ALLOC (0x3003)
EGL error state: EGL_SUCCESS (0x3000)
Failed to execute process '/home/george/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrserver': 2
Failed to execute process '/home/george/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor': 2
Socket: wayland-0
["VK_EXT_debug_report","VK_KHR_external_memory_capabilities","VK_KHR_external_semaphore_capabilities","VK_KHR_get_physical_device_properties2"]
["VK_KHR_dedicated_allocation","VK_KHR_get_memory_requirements2","VK_KHR_external_memory","VK_KHR_external_memory_fd","VK_KHR_external_semaphore","VK_KHR_external_semaphore_fd"]
simulavr: user error (Failed compiling shader Shader {shaderID = 0})
What's the status of this now after the switch to Godot?
I'm going to assume this is resolved. If it's not, please open a new issue.
Using build.sh from the
build
branch on NixOS (calling the simulavr binary directly):Here is the
vrclient_simulavr.txt
output: