Sinflower / UberWolf

GUI-based Wolf RPG decrypter
MIT License
51 stars 5 forks source link

[Feature request]: packing unpacked files back to .wolf #4

Open suphamster opened 7 months ago

suphamster commented 7 months ago

Not super useful feature since game engine reads unpacked files fine but could be useful anyway coz some games have about 30k files after as wolf files extraction. Btw in readme about command line maybe useful to add info about possibility of usage such code too (and not only drag'n'drop coz it's not pure cmd): UberWolfCli.exe "C:\game_name\Data" or individual file: UberWolfCli.exe "C:\game_name\Data\BasicData.wolf"

Sinflower commented 7 months ago

I will look into it, but in general, the files can simply be repacked using the editor, so it might be obsolete. I will update the readme accordingly.

suphamster commented 4 months ago

Hi, I see that you added packing that is good news but looks like GUI version only yet that is sad. Can you please add packing to CLI version too? Also I have a question what to do with "unprotected" folder that created by your tool after unpacking? Can I just delete that folder?

Sinflower commented 4 months ago

Can you please add packing to CLI version too?

Yes, I will add packing to the CLI as well; I just forgot about it when I made the GUI update.

Also I have a question what to do with "unprotected" folder that created by your tool after unpacking? Can I just delete that folder?

The "unprotected" folder is created for Pro games (< 3.31) and contains unencrypted versions of certain BasicData files so that the Pro project can also be opened using the non-Pro editor. It's more of a special use-case thing and can generally be ignored/deleted.

Brothers3398 commented 2 months ago

wolfrpg add CLI packing in 3.385 patchnote3.385.txt

i tyring test using with locale Emulator it work well