Open SirDoggyJvla opened 3 months ago
A potential fix is out, need some testing and confirmation if it worked out
Last fix did not work, new fix:
Zombies go stale if server and client side HP have too much of a difference: confirmed working with 10 HP diff need test to see what other values might work
Potential fix out. No report of despawning Bloaters since then
Unfortunately ran into this issue just now. I created a new server with only the last of us infected mod and all its dependencies. Walked next to a bloater (while as admin) and it disappeared in a few seconds. Used all default settings, both Zomboid settings and all the mod settings.
Setting HP too high serverside will cause zombies to despawn
Proposed fix: setting HP to a high value but not too high when syncing, instead of setting to defaultHP