Open Norepinephrinee opened 3 months ago
Please provide
automodpack-server.json
automodpack-content.json
As the person who actually reported this appears to have fallen down a well, I'll do it instead.
I've attached the log from my client, the server config (which to test is identical on both client and server), the content file, and the popup that appears every time the game is launched.
Whatever this bug is stops the game from launching altogether, I've tried recopying the files out of the automodpack folder back into the main modpack folder and manually changing the client config to disable the pack, but both instances, and any other changes I make, just causes automodpack to redownload and get stuck in the same loop again.
To clarify I did have this working previously, even though it took a lot of faff to get it to because of this or a similar issue, but having had to change the server config to include extra folders has now caused it to end up like this.
@N-Montana all seems to be correct, but it should show that popup only once. Which launcher are you using? Is it TLauncher like in original bug report? I would guess that launcher you are using somehow breaks it (copies the mods again as soon as automodpack deletes them - automodpack does it on purpose)
Could you try different one? I am pretty sure it works fine on modrinth, prism or official launchers.
I'm using the basic Minecraft launcher, which is why I'm confused! If I watch the folders I click play, all the mods appear, disappear, and then the popup happens.
huh, maybe thats not very professional but could i join your server and try to debug myself? you can dm me ip on discord @skidam
Yeah no problem... Gimme a sec I'll have to readd the mod server side
Solution: dont add mods
to the editable files on server
Solution: dont add
mods
to the editable files on server
would you be able to elaborate a bit? im running a server through a website and im not really understanding what is meant by editable files
Solution: dont add
mods
to the editable files on serverwould you be able to elaborate a bit? im running a server through a website and im not really understanding what is meant by editable files
Yes, sure take a look at the server config.
And by editable files I meant the allowEditsInFiles
.
I solved this by checking, if the same mods that are already in the normal mod
folder are also in the Automodpack's host-modpack
folder.
Ensure that the same mod is only either in the mod
or the host-modpack
folder.
i ended up getting it to work by just making a new profile and having the only mod intitally installed being the automodpack and it ended up working
Solution: dont add
mods
to the editable files on server
Are you planning on fixing that on 1.20.1? I can't find a way to allow edits on some mods if there's a way please tell me
@Danszerlied i mean you just should not have any mods set as editable by users.
This issue is still open only to remind me to improve my code related to this isssue to completely prevent this re-restarting. (I could just prevent any mods from being able to be editable but I believe someone could still in some obscure way use this feature)
If you don't have any mods set as editable then you may be experiencing different issue, please describe it in more detail attaching log file. Or just message me on discord, you can find it on the wiki page.
@Danszerlied i mean you just should not have any mods set as editable by users.
This issue is still open only to remind me to improve my code related to this isssue to completely prevent this re-restarting. (I could just prevent any mods from being able to be editable but I believe someone could still in some obscure way use this feature)
If you don't have any mods set as editable then you may be experiencing different issue, please describe it in more detail attaching log file. Or just message me on discord, you can find it on the wiki page.
I have some optional client-side mods installed on my server, some members would like to delete it for personal preference reasons.
the issue i'm facing is if I add a mod to allowEditsInFiles the game goes to the automodpack restart loop upon launch
hope this issue gets fixed soon i could really use this feature
That's what I meant by "you just should not have any mods set as editable by users" Editable files are still required files for all players. What's editable does is only allows you to change the file insides but the files itself must still exists.
However I plan implementing feature thanks to which you will be able to create additional optional modpack for e.g. these mods. See #223 and #151
That's what I meant by "you just should not have any mods set as editable by users" Editable files are still required files for all players. What's editable does is only allows you to change the file insides but the files itself must still exists.
However I plan implementing feature thanks to which you will be able to create additional optional modpack for e.g. these mods. See #223 and #151
Oh okay, thank you for clarifying 👍
Solution: dont add
mods
to the editable files on the server
so what happens if i have this problem but i have no mods in this? (is this the correct thing?)
"allowEditsInFiles": [ "/options.txt", "/config/*", "!/config/excludeThisFile" ],
@V7I0SeventhSector yes thats correct, please open new issue
Bug description
Hello!
I have a dedicated server running with a large modpack. All mods are installed on client (through automodpack), still the mod asks to restart the game (the message "Successfully updated Automodpack" appears and restart is the only option). Endlessly. Nothing worked, some people have the issue, some don't. I didn't touch the config file and I tried to switch or update the mod or the forge version, still nothing helps. At first I thought there may be a duplicates of mods causing this, so I went through all of them and made sure that's not the case. The issue persists.
Forge version is 47.3.5, I've tested it with and without performance mods, they are not the problem. The first time I've encountered such bug I've been using Forge 47.3.1.
At the present time I use the latest version of Automodpack.
I have a log, but it is kinda huge and contains a lot of errors from other mods (which I'm trying to fix).
There was also a duplicate "modpack" folder in automodpack folder which appeared in some of my attempts to fix the issue, just for the record?
Steps to reproduce
Expected behavior
Game restarts succesfully for once and then launches.
Actual behavior
Game askes to restart every time it launches even though nothing changed.
Relevant logs
latest (13).log
Minecraft & Mod Loader versions
1.20.1 Forge 47.3.5
Minecraft launcher
TLauncher
Operating system
Windows 10
AutoModpack version
4.0.0beta14
Other information
I have a list of mods installed if that actually helps.
Doesn't contain some farmer's delight addons, client side mods and performance mods (I've tested without them, they don't trigger the problem, something else does). ALL MODS.txt
Check list