SkyWars / SkyWars

SkyWars - Exciting, usable, customizable, original.
https://dabo.guru/projects/skywars/
GNU General Public License v3.0
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Possible Splegg Plugin? #76

Open ghost opened 10 years ago

ghost commented 10 years ago

Hello Dabaross, I mentioned this before on the SkyWars page and you said to create a ticket. Anyways, the SkyWars plugin is amazing, no issues encountered but with your unlimited arena generation and also how we are allowed to create custom maps, couldn't a possible Splegg plugin be developed. Firstly, there are currently not many Splegg plugins (I found two, but one is outdated and no offence to Splurge) and secondly, the Splegg plugin that you could make can already use some of the features from the SkyWars plugin.

This would be fantastic if it were achieved.

daboross commented 10 years ago

I think this would be a great addition, it would be built as a separate plugin, but using the SkyWars API.

In addition to what SkyWars does right now, what does a Splegg plugin include?

I'm not entirely familiar with the minigame, does it basically include instant/fast breaking blocks, and shooting eggs, or are there other things as well?

ghost commented 10 years ago

I will explain the game from start to beginning --- Oh and sorry for late response! Firstly, players join a Splegg lobby, they could do a command, click a sign or even go over a portal like in the SkyWars plugin. The players get put into random lobbies and once the correct number of people join, for example 10, the countdown begins or the game can instantly just begin. The players are now in a map which is not that big and the rest of the world is completely empty. The players also spawn in with a spade that can shoot out eggs on right clicking, they cannot break anything or place or drop anything (the spade). Once the game begins, people shoot the blocks underneath other opponents to knock them off the arena (it is instant block breaking), no one can PvP. Every death or fall gets each player still alive some money (economy support please?). The game ends with the last Splegger standing. Once the game finishes they would teleport back to the place where they ran the command or went over the portal (we would probably need to set a Splegg spawn for players to teleport to at the end of games on setup) Also for the lobby, there could either be a global lobby for all matches or a lobby could be generated and then deleted when not being used in a separate world,(the same method used for creating arenas in SkyWars maybe?)