Adds a new antagonist, the Voidwalker!
It's a rare antag that spawns in space when there's at least 40 people
Design doc is here: https://hackmd.io/jE4YScP8RPykXo37rTBV2Q (there's some deviations)
No biddle
Summary
Spooky space antag that moves around space, ambushing people either in space or near space. They can move through glass, have an ability to stamina drain you if they remain in your vision for 8 seconds, can temporarily remove glass windows to drag you through them and deal stamina damage incredibly violence. Upon being taken, they can be kidnapped and cursed, muting and pacifying the person and sending them to the void.
Passive
Passive abilities:
Permanent space flight and indoor flight
Space regen
Slowdown when in gravity
Space camo (very low alpha when in space
Can freely move through unshocked glass
Mute, but can hear all station frequencies (excluding binary)
Will quickly die when on planets or moons (obviously can't roll on icebox)
10 brute armor and 20 burn armor. They can't wear any form of armor and don't have any get out of jail free cards, so I think it'll help with their survivability a slight bit
Abilities
Void eater: Literally just a light-eater but instead of eating light it instantly shatters windows, but restores them after a few seconds
Space Dive: New ability that lets you move under the station with a 2 second do_after, so they can still get to closed of space spots without being as annoying as heretic space shift
Unsettle: Remain in view of the target for 8 seconds to give them a short stun, slurring and 80 stamina damage, but announce your presence and location to them. Both you and your target can move, as long as you remain in their view.
Space Kidnap: When your target is incapacitated and in space, you can drag them into the cosmic void. They'll be returned cursed after undergoing a sort of reverse heretic sacrifice (more on that in the next section).
A brain trauma received when you get kidnapped. While under it's influence, you are muted and pacified. You will die in planetary gravity and cannot enter space.
It can be cured with a lobotomy or by dying in planetary gravity.
You get warned to avoid the Voidwalker. The voidwalker now does extra damage and gets the option to glass gib you if you die, leaving just a brain
Loot
On death, the Voidwalker shatters into glass and drops a cosmic skull. Looking into the skull gives you a stable version of the Voided brain trauma. It doesn't give you pacifism and doesn't ban you from space. It also makes you space immune and gives you the ability to walk through unshocked glass after 2 seconds do_after.
Sprites for the cosmic skull by Justice12354 and Rex9001! I'll throw up a video showcasing death and their sprites on Sunday
Why It's Good For The Game
We don't have any space centered antagonists. The closest we have are Space Dragons, but they have to go deep into the station anyway. I'm also quite fond of simpler antagonists, like revenant and nightmare. Give people the tools, and they'll make the fun themselves.
I've been comparing the Voidwalker with the Nightmare. Both are goalles, simple antagonists, but where the Nightmare's gimmick is darkness, the Voidwalker's gimmick is space.
They also get a dark tentacle arm so they can murderize people, but it only gets them to crit. After that they can drag people into the "void" to kidnap them. This is mostly to encourage the Voidwalker not to just space them cause that's kinda lame. They still can though, just in-case it would be very funny
Changelog
:cl: Time-Green, Justice12354, Rex9001
add: Adds the Voidwalker, a new rare space based midround antagonist!
code: Adds the ability to texture limbs and bodypart_overlays
Sprite: Cosmic skull sprites by Justice12354 and Rex9001
/:cl:
[x] Add a better kidnapping mechanic, instead of just teleporting someone to a station turf
[x] Add an armblade or weapon or something, unarmed combat is kinda ass for this
[x] Fix the antag preview not rendering textures
[x] Prevent them from space phasing when in combat so they can actually be killed in space combat, even if really fucking hard
[x] Nerf visibility for people with space parallax disabled, probably also something to improve camo with colored parallax
[x] Replace the stamina damage stuff
[x] Cool rework of space phase idea I have
[x] Update/implement vidual effects
[x] Implement names
Considerations
There's a few things that I might change or implement later, depending on how it actually plays.
It's a space focused antag, but there might not be enough people near space in a given round. An ability to let them "capture" area's or let them turn into a meteor or something might be needed later if they turn out to be too passive.
They might also be too oppressive in space. I designed them for near-space combat, but may've made them insanely overpowered in in raw space combat.
Probably wont do biddle, but might add more powers that you can reroll every few minutes or something (like blob). Either wat it wont be this PR
Original PR: https://github.com/tgstation/tgstation/pull/84674
The Voidwalker
Adds a new antagonist, the Voidwalker! It's a rare antag that spawns in space when there's at least 40 people Design doc is here: https://hackmd.io/jE4YScP8RPykXo37rTBV2Q (there's some deviations) No biddle
Summary
Spooky space antag that moves around space, ambushing people either in space or near space. They can move through glass, have an ability to stamina drain you if they remain in your vision for 8 seconds, can temporarily remove glass windows to drag you through them and deal
stamina damageincredibly violence. Upon being taken, they can be kidnapped and cursed, muting and pacifying the person and sending them to the void.Passive
Passive abilities:
Abilities
Void eater: Literally just a light-eater but instead of eating light it instantly shatters windows, but restores them after a few seconds
Space Dive: New ability that lets you move under the station with a 2 second do_after, so they can still get to closed of space spots without being as annoying as heretic space shift
Unsettle: Remain in view of the target for 8 seconds to give them a short stun, slurring and 80 stamina damage, but announce your presence and location to them. Both you and your target can move, as long as you remain in their view.
Space Kidnap: When your target is incapacitated and in space, you can drag them into the cosmic void. They'll be returned cursed after undergoing a sort of reverse heretic sacrifice (more on that in the next section).
Showcase of all the above abilities!
Voided Crew
A brain trauma received when you get kidnapped. While under it's influence, you are muted and pacified. You will die in planetary gravity and cannot enter space.
It can be cured with a lobotomy or by dying in planetary gravity. You get warned to avoid the Voidwalker. The voidwalker now does extra damage and gets the option to glass gib you if you die, leaving just a brain
Loot
On death, the Voidwalker shatters into glass and drops a cosmic skull. Looking into the skull gives you a stable version of the Voided brain trauma. It doesn't give you pacifism and doesn't ban you from space. It also makes you space immune and gives you the ability to walk through unshocked glass after 2 seconds do_after.
Sprites for the cosmic skull by Justice12354 and Rex9001! I'll throw up a video showcasing death and their sprites on Sunday
Why It's Good For The Game
We don't have any space centered antagonists. The closest we have are Space Dragons, but they have to go deep into the station anyway. I'm also quite fond of simpler antagonists, like revenant and nightmare. Give people the tools, and they'll make the fun themselves.
I've been comparing the Voidwalker with the Nightmare. Both are goalles, simple antagonists, but where the Nightmare's gimmick is darkness, the Voidwalker's gimmick is space.
They also get a dark tentacle arm so they can murderize people, but it only gets them to crit. After that they can drag people into the "void" to kidnap them. This is mostly to encourage the Voidwalker not to just space them cause that's kinda lame. They still can though, just in-case it would be very funny
Changelog
:cl: Time-Green, Justice12354, Rex9001 add: Adds the Voidwalker, a new rare space based midround antagonist! code: Adds the ability to texture limbs and bodypart_overlays Sprite: Cosmic skull sprites by Justice12354 and Rex9001 /:cl:
Considerations
There's a few things that I might change or implement later, depending on how it actually plays.
It's a space focused antag, but there might not be enough people near space in a given round. An ability to let them "capture" area's or let them turn into a meteor or something might be needed later if they turn out to be too passive.
They might also be too oppressive in space. I designed them for near-space combat, but may've made them insanely overpowered in in raw space combat.
Probably wont do biddle, but might add more powers that you can reroll every few minutes or something (like blob). Either wat it wont be this PR