Changes the baseturf on a specific section of Tramstation - namely, the jungle grass and dirt in the test subject room - from /turf/open/misc/dirt to /turf/open/misc/dirt/station
The original baseturf had its own baseturf of chasm/jungle, while the new baseturf does not (and should turn to asteroid sand if repeatedly obliterated)
This is the area in question.
Additionally, I have added the jungle grass variant into the turf list as /turf/open/grass/jungle/station so that everyone making a station with jungle turf can use it more easily.
Why It's Good For The Game
Closes #82932
Prevents a planetary chasm from appearing on an asteroid, and brings the turf in line with the rest of the station.
Jungle grass is also starting to pop up on other maps, so this should make things a bit less chasm-heavy.
Changelog
:cl:
fix: Destroying the jungle grass tiles in Tramstation's science wing should no longer open a chasm.
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/84933
About The Pull Request
Changes the baseturf on a specific section of Tramstation - namely, the jungle grass and dirt in the test subject room - from /turf/open/misc/dirt to /turf/open/misc/dirt/station The original baseturf had its own baseturf of chasm/jungle, while the new baseturf does not (and should turn to asteroid sand if repeatedly obliterated)
This is the area in question.
Additionally, I have added the jungle grass variant into the turf list as /turf/open/grass/jungle/station so that everyone making a station with jungle turf can use it more easily.
Why It's Good For The Game
Closes #82932 Prevents a planetary chasm from appearing on an asteroid, and brings the turf in line with the rest of the station. Jungle grass is also starting to pop up on other maps, so this should make things a bit less chasm-heavy.
Changelog
:cl: fix: Destroying the jungle grass tiles in Tramstation's science wing should no longer open a chasm. /:cl: