With this PR, I'm making some awful or bad blackmarket items less bad (some are still bad imo). I don't aim to tweak every item that I find mediocre at best, because it ultimately boils down to opinion and maybe what I don't like, others do, but also because the feature was designed to have some "scammy" items in there (the broken chameleon hat is a prime example).
Moving on, some of the more noticeable changes:
the old spacesuit in a box should no longer cost thousands of credits
the thermite bottle now contains enough thermite to melt one r-wall
replaced the shotgun dart item with a more expensive box of XL shotgun darts (25 units of reagent capacity vs 15)
replaced the science googles with a more expensive medical-security combo HUD (the sprites exist already)
the donk pocket box item can now spawn subtypes of the donk pocket box, this includes the gondola box, though it's pretty rare.
the suspicious pill bottle item can now spawn a pill bottle of maintenance pills
The rest should be price changes.
Why It's Good For The Game
Many of the blackmarkets choices are downright a bummer, and I'm not talking about things like the broken chameleon hat, but stuff such as shotgun darts, science googles, thermite; I mean, SOME of stuff that's OBVIOUSLY easy and more convenient to get from a (proto/auto) lathe or the chemist and just make the blackmarket look kinda bad.
Changelog
:cl:
balance: reduced the prices of some blackmarket items across the board.
balance: the thermite bottle (from the contraband spawner and the blackmarket), now spawns with 50u of thermite vs 30, enough to melt one reinforced wall.
add: Replaced the science googles from the blackmarket with a security + health scanner HUD.
add: Replaced the single shotgun dart from the blackmarket with a box of XL shotgun darts.
add: The donk pocket box from the blackmarket now comes in different flavors.
/:cl:
Original PR: https://github.com/tgstation/tgstation/pull/84895
About The Pull Request
With this PR, I'm making some awful or bad blackmarket items less bad (some are still bad imo). I don't aim to tweak every item that I find mediocre at best, because it ultimately boils down to opinion and maybe what I don't like, others do, but also because the feature was designed to have some "scammy" items in there (the broken chameleon hat is a prime example).
Moving on, some of the more noticeable changes:
The rest should be price changes.
Why It's Good For The Game
Many of the blackmarkets choices are downright a bummer, and I'm not talking about things like the broken chameleon hat, but stuff such as shotgun darts, science googles, thermite; I mean, SOME of stuff that's OBVIOUSLY easy and more convenient to get from a (proto/auto) lathe or the chemist and just make the blackmarket look kinda bad.
Changelog
:cl: balance: reduced the prices of some blackmarket items across the board. balance: the thermite bottle (from the contraband spawner and the blackmarket), now spawns with 50u of thermite vs 30, enough to melt one reinforced wall. add: Replaced the science googles from the blackmarket with a security + health scanner HUD. add: Replaced the single shotgun dart from the blackmarket with a box of XL shotgun darts. add: The donk pocket box from the blackmarket now comes in different flavors. /:cl: