SmartFoundations / SmartIssueTracker

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Frequent Crashes caused by SmartFoundation #138

Open Lash-L opened 1 year ago

Lash-L commented 1 year ago

Describe the bug A clear and concise description of what the bug is.

To Reproduce Steps to reproduce the behavior:

  1. Happens during Random points while playing the game in multiplayer- no real cause I have found.

Screenshot of the mod's configuration Please add a screenshot with the settings screen so that we could understand better what is going on. Default - no changes

Screenshots/videos If applicable, add screenshots/videos to help explain your problem.

(please complete the following information):

Additional context Add any other context about the problem here.

Error log:

Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000170

FactoryGame_SmartFoundations_Win64_Shipping!ASFConveyorLiftHologram::BeginPlay() [C:\Users\Alex\Documents\SML\Plugins\SmartFoundations\Source\SmartFoundations\Holograms\SFConveyorLiftHologram.cpp:74]
FactoryGame_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:3573]
FactoryGame_Engine_Win64_Shipping!UActorChannel::ProcessBunch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2913]
FactoryGame_Engine_Win64_Shipping!UActorChannel::ReceivedBunch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2703]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedSequencedBunch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:412]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedNextBunch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:826]
FactoryGame_Engine_Win64_Shipping!UChannel::ReceivedRawBunch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:510]
FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedPacket() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2783]
FactoryGame_Engine_Win64_Shipping!UNetConnection::ReceivedRawPacket() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1316]
FactoryGame_OnlineSubsystemUtils_Win64_Shipping!UIpNetDriver::TickDispatch() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1162]
FactoryGame_Engine_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,ADefaultPawn,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
FactoryGame_Engine_Win64_Shipping!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1337]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
budak7273 commented 11 months ago

The mod isn't multiplayer compatible. It says so at the top of the mod page.