SneakyKittyGameDev / SKGSFExample

The example project repo for the SKG Shooter Framework
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Could you please include an example for showing show blindfire around cover can be done? #2

Open vallamost opened 2 weeks ago

vallamost commented 2 weeks ago

The FAB marketplace images show a blind fire option around cover, it's loosely mentioned that this can be done with the procedural animation component but there's no written documentation about how to implement it that I can find here: https://github.com/SneakyKittyGameDev/SKGSFExample/wiki/Creating-a-custom-pose

Could you please consider adding a finished blind fire pose and an input in this example content project to trigger? Or if there's a video that might show how this could be done, that would be nice!

SneakyKittyGameDev commented 2 weeks ago

The documentation for how to do it is on the Wiki here. It would be a custom pose https://github.com/SneakyKittyGameDev/SKGSFExample/wiki/Creating-a-custom-pose

On Sun, Oct 27, 2024, 6:33 PM Ian @.***> wrote:

The FAB marketplace images show a blind fire option around cover, it's loosely mentioned that this can be done with the procedural animation component but there's no written documentation about how to implement it. Could you please consider adding a finished blind fire pose and an input in this example content project to trigger it?

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