SokyranTheDragon / Minor-Integrations-and-Additions-MIA-

A Minecraft modification adding integrations between mods and some small features
https://www.curseforge.com/minecraft/mc-mods/minor-integrations-and-additions-mia
MIT License
7 stars 3 forks source link

Support for the new Mo‘ Creatures Extended #38

Open Sereath opened 1 year ago

Sereath commented 1 year ago

Hopefully it doesn't hurt to ask.

Support for: https://www.curseforge.com/minecraft/mc-mods/mo-creatures-extended

Otherwise this happens: https://gist.github.com/Sereath/39205d9da76ffe18824c93c492660a9f

https://github.com/ACGaming/MoCreaturesExtended/issues/36

Codetoil commented 1 year ago

I wouldn't get your hopes up. MIA hasn't been updated for over a year now.

ACGaming commented 1 year ago

Just a quick notice here as well that we‘re going to implement a certain amount of MIA‘s Mo‘ Creatures integration natively.

SokyranTheDragon commented 1 year ago

Honestly, I mostly gave up on developing for 1.12 due to difficulties in the past on getting stuff working properly. Despite my best attempts, I just gave up because I was no longer able to compile the project again.

I do plan to return to modding Minecraft (currently busy with working on RimWorld mods), but it will most likely be on the more recent versions, as they receive the most support.

However, I feel like once that happens I'll just go to a multi-mod setup, instead of 1 mod right this one. I feel this will be much easier to maintain and, in case of errors like those, should be easier to work around those. Instead of trying to dig deep into configs it would be just as easy as dropping the one compat mod that is acting up.

Anyway, first things first. I gotta finish up some other stuff (including some stuff I started in RimWorld).

Just a quick notice here as well that we‘re going to implement a certain amount of MIA‘s Mo‘ Creatures integration natively.

Feel free (not like I can say no considering the license I've picked :p) and sorry for the mess.

Codetoil commented 1 year ago

Update to FG 5 or 6 (and respectively a newer Gradle version) instead of using FG 2. You should be able to compile it then.

ACGaming commented 1 year ago

ForgeGradle and Gradle versions are fine, it‘s rather the dependencies which are acting up.