Open Sereath opened 1 year ago
I wouldn't get your hopes up. MIA hasn't been updated for over a year now.
Just a quick notice here as well that we‘re going to implement a certain amount of MIA‘s Mo‘ Creatures integration natively.
Honestly, I mostly gave up on developing for 1.12 due to difficulties in the past on getting stuff working properly. Despite my best attempts, I just gave up because I was no longer able to compile the project again.
I do plan to return to modding Minecraft (currently busy with working on RimWorld mods), but it will most likely be on the more recent versions, as they receive the most support.
However, I feel like once that happens I'll just go to a multi-mod setup, instead of 1 mod right this one. I feel this will be much easier to maintain and, in case of errors like those, should be easier to work around those. Instead of trying to dig deep into configs it would be just as easy as dropping the one compat mod that is acting up.
Anyway, first things first. I gotta finish up some other stuff (including some stuff I started in RimWorld).
Just a quick notice here as well that we‘re going to implement a certain amount of MIA‘s Mo‘ Creatures integration natively.
Feel free (not like I can say no considering the license I've picked :p) and sorry for the mess.
Update to FG 5 or 6 (and respectively a newer Gradle version) instead of using FG 2. You should be able to compile it then.
ForgeGradle and Gradle versions are fine, it‘s rather the dependencies which are acting up.
Hopefully it doesn't hurt to ask.
Support for: https://www.curseforge.com/minecraft/mc-mods/mo-creatures-extended
Otherwise this happens: https://gist.github.com/Sereath/39205d9da76ffe18824c93c492660a9f
https://github.com/ACGaming/MoCreaturesExtended/issues/36