Open EternaDash opened 2 months ago
personally not really a fan of this as I always play on hard for villager curing and this mainly just makes the game more annoying
also you one again completely forgot about 2 species that are in the mod and mentioned one that is not
also you one again completely forgot about 2 species that are in the mod and mentioned one that is not
I Don't Play Hippogriff And Kirin So I Can't Weigh In On Those, It'd Be Unfair, Thus This Note Also I'm Adding Zebra Because Their Inclusion Is Inevitable, And No One Has Played Them Since They Don't Exist Yet Also Also Your Concerns Could Probably Be Sidestepped With A Mod That Increases Infection Rates To 100% Or Just.. Switching Between Normal And Hard For A Moment
and this mainly just makes the game more annoying
I Am Willing To Hear You Out On What Aspects You Find Annoying, I Register I'm Not Perfect So Another Opinion Would Be Nice
Also Don't Change The Name Of My Issue Please, You Made It Bland
I like the idea of scaling more things with the game difficulty. I wouldn't use it to make hard and hardcore more difficult though, as I already play on hard by default and develop the mod on those settings, and hardcore is meant to be the same as hard but with permadeath.
I won't use the exact numbers as they're suggested in this issue but I'll look at implementing the concept.
I do quite like all these options, but I disagree with the slower earth pony sentiment. Not only are they actually quite fast in canon, but it just seems like an annoyance that unbalances them to the other pony species. The flight races are already way faster, and being slower than a unicorn (who are known for their lesser athleticism even) just feels unnecessary. Honestly, I always wanted the earth ponies to be slightly faster than the unicorns. It makes sense in canon, and it helps to cover the gap between the movements speeds of flight and teleportation a bit.
Oh, and I'd prefer the weather system not change again, regardless of difficulty.
but I disagree with the slower earth pony sentiment. Not only are they actually quite fast in canon, but it just seems like an annoyance that unbalances them to the other pony species.
Looking Back On It, Yeah, Nopony Wants To Go Slower, That's Why Turtle Master Is Underused. Only Added It Because The Tribe Selection Menu States They're Slower. Just Explaining My Thought Process.
I do quite like all these options, but I disagree with the slower earth pony sentiment. Not only are they actually quite fast in canon, but it just seems like an annoyance that unbalances them to the other pony species. The flight races are already way faster, and being slower than a unicorn (who are known for their lesser athleticism even) just feels unnecessary. Honestly, I always wanted the earth ponies to be slightly faster than the unicorns. It makes sense in canon, and it helps to cover the gap between the movements speeds of flight and teleportation a bit.
Oh, and I'd prefer the weather system not change again, regardless of difficulty.
Earth Ponies are already imperceptibly slower in the mod. Maybe you knew, I just got the impression that you hadn't noticed that. They're made slower to balance out that they deal a lot more damage than the other races.
y'know i'm a tad surprised i never thunk to make this an issue in of itself. I've Always Wanted The Mod To Be A Bit Harder, I Don't Like Being Able To Fly Past Every Obstacle And Leave My Friends In The Dust As A Pegasus, That's Not Very Friendship... So Why Not Make Some Changes Depending On Difficulty? this is probably 1.5.0 material lol
How This'll Be Working
The Baseline Is Normal Difficulty, So Mana Regen Would Be 1x Or The Current Regen Rate Peaceful And Easy Will Be Combined Unless Specified Otherwise Hardcore Will Be Separate From Hard Because I Think We Could Do Some Neat Stuff There Will Be Accounting For #418 Suggestions For Good Measure Also, If Anypony Else Has Ideas For These Races Or Ones I Don't Play, Feel Free To Give Them
General
On Easy, Mana Regen Is Increased To 1.2x On Hard, Mana Regen Is Decreased To 0.85x On Hardcore, Mana Regen Is Decreased To 0.7x
On Easy, Food Poisoning Lasts 50% The Time On Hard, Food Poisoning Lasts 150% The Time On Hardcore, Food Poisoning Lasts Forever, Requiring A Milk Bucket To Remove
Earth Pony
On Easy, Nourish Earth Is 25% More Effective On Hard And Hardcore, Nourish Earth Is 25% Less Effective
On Hard And Hardcore, Actually Slow Down The Pony As The Game Says, I'd Say 15% Slower
On Hard And Hardcore, -2 Max HP (total 22hp)
On Easy, Increase Physical Damage Resistance To 33% On Hard And Hardcore, Decrease Physical Damage Resistance To 12.5%
Pegasus (uses #409 suggestion)
On Easy, A Sonic Rainboom Charges 20% Faster On Hard And Hardcore, A Sonic Rainboom Charges 20% Slower
On Easy, Kinetic Energy Damage Is Reduced By 20% On Hard And Hardcore, Kinetic Energy Damage In Increased By 25% On Hardcore, Hitting A Wall Mid-Sonic Rainboom Deals 100 Damage, AKA Murdering You To Death No Matter What
On Peaceful, Disable Weather Affecting Flight On Easy, Reduce Weather Effects By 25% On Hard, Increase Weather Effects By 25% On Hardcore, Increase Weather Effects By 50%
On Easy, Add An Extra Block Of Fall Damage That Can Be Resisted
On Hard And Hardcore, Water Drags The Player Down Like It Used To
On Hard And Hardcore, Immediately Stop Flying And Drop From The Sky When Exhausted
On Easy, +2 Max HP (total 18hp) On Hard And Hardcore, -2 Max HP (total 14hp)
On Peaceful, Remove Armour Weight Affecting The Pegasus On Easy, Reduce Heavy Armour Effects By 33%
Unicorn
On Easy, Teleport Reaches 20 More Blocks
On Hard And Hardcore, Taking Over 5 Damage In 2 Seconds Will Instantly Dispel All Active Spells (like breaking concentration)
On Hard And Hardcore, Teleporting Eats 5 Saturation/Hunger
Bat Pony
On Peaceful, Remove Sun Blindness On Hard And Hardcore, Completely Blind The Pony's Vision For A Moment When Exposed To Sunlight
On Hardcore, Light Levels 7 And Above Have A Similar Effect To Sunlight, Detriment Increasing As It Gets Brighter
Changeling
On Easy, Increase Hunger And Saturation From Draining By 20%
On Easy, Remove Incendiary Damage Vulnerability On Hard And Hardcore, Double Incendiary Damage Vulnerability
On Easy, +2 Max HP (total 20hp) On Hard And Hardcore, -2 Max HP (total 16hp)
Zebra (uses #419 suggested abilities)
On Easy, Cure Effects Doesn't Cure Positive Effects
On Hardcore, Remove Poison Immunity
On Easy, Increase Potion Damage Resistance To 50% On Hard And Hardcore, Lower Potion Damage Resistance To 15%
End
Did You Know? The Darkness Is Coming. You Need To Run.