The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
I noticed that when checking/unchecking items in the layers panel that the checkbox for the layer automatically visually switches on/off every time you switch a child's checkbox on / off. It doesn't seem to actually switch the layer on / off however.
I noticed that when checking/unchecking items in the layers panel that the checkbox for the layer automatically visually switches on/off every time you switch a child's checkbox on / off. It doesn't seem to actually switch the layer on / off however.
If this is supposed to show a partial state maybe it's better to use three state checkboxes: http://msdn.microsoft.com/en-us/library/system.windows.forms.checkbox.threestate(v=vs.110).aspx